The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
20.01.2024 - 01:39 / gamerant.com / Hideaki Itsuno / Trumann Tu
Dragon's Dogma 2's creator and director, Hideaki Itsuno, shared some of the inspirations behind the upcoming game's vast open-world map. A sequel to one of Capcom's most acclaimed titles, Dragon's Dogma 2 is one of the most highly anticipated games of 2024, with it aiming to be an experience that surpasses the first game. This can be seen with things like the size of its open world, which is going to be much bigger than the original.
In a past video showcase by Capcom, it was stated that Dragon's Dogma 2's map size is four times larger when compared to the first game. This map size was a struggle according to Itsuno, as he and the development team originally aimed for a map that was 1.5 to 2 times bigger instead. Some of the inspirations for its size and nature of adventuring in it were taken from the real world.
In an interview with IGN, Itsuno recalled how the team wanted to give players a real sense of «danger» of being in a high place while exploring in Dragon's Dogma 2 through environmental design, as opposed to simple in-game messages. In order to do so, the developers did a lot of location scouting, visiting famous high-altitude landmarks like the Osaka Castle and Abeno Harukas skyscraper, along with taking mountain climbing trips.
Another thing that Itsuno wanted to portray was the realistic feeling of climbing a mountain in Dragon's Dogma 2, instead of having the player be able to simply scale its slope. This was inspired by their mountain climbing trips, finding that although the fastest route to the summit of a mountain was often a straight line, that path was rarely taken. Instead, people climbing usually take paths that circle around the mountains, with Itsuno's team translating that feeling into offering players a semblance of choice that was balanced with its danger. «Instead of creating a map that lets you go anywhere you want, placing areas that players won't want to visit on it will let us decide where we want to focus on while not making the map feel any less free, because users will avoid those other places, just like the mountain we were climbing,» says Itsuno.
Instead of creating a map that lets you go anywhere you want, placing areas that players won't want to visit on it will let us decide where we want to focus on while not making the map feel any less free, because users will avoid those other places, just like the mountain we were climbing.
With the Dragon's Dogma 2's map being quadruple the original's size, Itsuno shared some of the struggles he and the team faced in order to keep the player engaged. One of the ways the developers approached this was by placing items on the map in order to guide their eyes or having a landmark that was sometimes out of sight instead of being
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Suicide Squad: Kill the Justice League's PS5 file size is 45 GB. Suicide Squad: Kill the Justice League is set within the same universe as the Batman: Arkham games, placing players in the shoes of Task Force X as they face off against some of the DC Universe's most powerful superheroes. Unlike Rocksteady's Batman games, Suicide Squad is a co-op multiplayer adventure that also features some live service elements.
Due to an issue with its branding, the developers of the fan-made Bloodborne Kart announced that the demake-styled kart racer will be delayed to an unknown release date. Back in 2022, independent developer FanSoftware created a PS1-style demake of FromSoftware's Bloodborne. It had aimed to turn the gothic PS4 Soulslike adventure into a game that would fit the more limited capabilities of the original PlayStation. After this demake was released, the developers revealed they were working on a game that is usually considered a running joke in the fandom, Bloodborne Kart.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.