Dragon's Dogma 2 is fast approaching its release date, but that hasn't stopped a Dragon Age fan from recreating Cassandra Pentaghast using the game's powerful character creation tools. Though its predecessor was also famous for having a good character creation system, Dragon's Dogma 2 appears to have taken the concept to another level entirely. The accuracy and level of fidelity that fans have been able to recreate popular characters from other IPs has been nothing short of astounding, which has arguably been a major contributor to Capcom's marketing campaign for Dragon's Dogma 2.
Dragon's Dogma 2 released its character creator a few weeks ahead of launch, allowing fans and potential players to preview Capcom's vision for the sequel, and thus make a decision if pre-ordering Dragon's Dogma 2 is worth it. Though it does not have any combat gameplay on its own, it has given players an opportunity to create their Arisen and Main Pawn before the full release of Dragon's Dogma 2.
For flamingoturmeric, this opportunity was used to recreate Cassandra from Dragon Age: Inquisition, sharing the results with the rest of the Dragon Age community on Reddit. Cassandra has been a fan-favorite since her debut in the second Dragon Age title, and her recreation in Dragon's Dogma certainly evokes her fierceness and charm. Unfortunately, the Dragon Age franchise is experiencing a bit of a drought, as fans have patiently waited years for an in-depth dive into Dragon Age: Dreadwolf. Though BioWare is expected to finally showcase the sequel in 2024, playing Dragon's Dogma 2 could be a decent way to make the wait more tolerable.
Players who want to check out Capcom's upcoming release can download the Dragon's Dogma 2 Character Creator & Storage on Steam, PlayStation, and Xbox for free. Doing so, they will be able to create and store up to five unique Arisen characters and Main Pawns. Whereas the Arisen is the game's protagonist, it's important to note that the combat relies on teamwork between the player and their Pawns. The Main Pawn in Dragon's Dogma 2 can be extensively customized by the player, both in terms of appearance, class, and even behavior. However, the other two Pawns are instead hired from a Pawn Network by entering into a covenant with other players.
Players can use the character creation tools to make original looks for their Arisen and Main Pawn, or they can use them to recreate pop culture characters such as Link and Zelda in Dragon's Dogma 2. The character creator only allows them to assign the four basic Vocations to both the Arisen and the Main Pawn, as advanced Vocations will be unlocked within the game itself. If players find the rest of Dragon's Dogma 2's gameplay comparable in ambition to its character
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Following a bit of a tease last week, Yellow Brick Games — the studio founded by former Dragon Age creative director Mike Laidlaw — has properly revealed its new third-person action adventure, Eternal Strands, which is coming to PC and consoles next year.
Former Dragon Age director Mike Laidlaw is making a new fantasy game. Eternal Strands is third-person adventure pitched as a mixture of Shadow Of The Colossus and Monster Hunter with Tears Of The Kingdom's physics powers. The trailer, which you'll find below, certainly has giants you can clamber across and spray with goop.
Yellow Brick Games, the studio co-founded by Dragon Age creative director Mike Laidlaw, has finally announced its first project. Titled Eternal Strands, it looks like an incredible blend of Shadow of the Colossus with modern Zelda, and it's instantly shot to the top of my gaming wishlist.
Yellow Bricks Games has just revealed the first trailer for the upcoming Eternal Strands, and the game has strong Zelda: Tears of the Kingdom vibes. Created by former BioWare and Ubisoft employees, the game is an action adventure with influences from the latest Zelda, Monster Hunter, and Shadow of the Colossus.
BioWare fans are already looking forward to Mass Effect 4 and Dragon Age: Dreadwolf, but the famed developer could have even more projects already in the works. BioWare is responsible for some of the most beloved Western RPGs of all time, from licensed hits like Neverwinter Nights and Star Wars: Knights of the Old Republic to original IPs like Mass Effect and Dragon Age.
Dragon's Dogma 2 has captivated the hearts of newcomers and veterans alike, but one of its players shared a concept of how the game could further expand on its list of vocations. While the excitement around Dragon's Dogma 2 was notably high prior to release, it has since firmly established itself as Capcom's most successful launch on Steam. Despite the initial negativity over its microtransactions and performance issues, it has ultimately done little to deter players from enjoying Dragon's Dogma 2 and all the fun that its unique open world experience can provide.
More than three years after former Dragon Age lead designer Mike Laidlaw was revealed to have joined forces with fellow games industry veterans behind the likes of Assassin’s Creed under newfounded studio Yellow Brick Games, the developers are finally teasing their first game. And yup, it’s definitely a fantasy game!
Yellow Brick Games, the studio founded by former Dragon Age creative director Mike Laidlaw, has released a teaser trailer for its «ambitious new action RPG», ahead of a full reveal in April.
In February 2020, Mike Laidlaw, the former creative director of the Dragon Age franchise, co-founded the independent studio Yellow Brick Games in Quebec City, Canada. Today, a teaser trailer for the company’s debut title was revealed, with more information set to be released next month.
The next Mass Effect game will be led by trilogy veterans across several key positions on the development team. While the game is still a long way off, BioWare has slowly teased a new Mass Effect title since its initial announcement in December 2020. A beloved sci-fi franchise, Mass Effect set the stage for BioWare's modern era by introducing the dialogue wheel, a voice-acted protagonist, and leaning even further towards BioWare pillars such as memorable companions and romance.
David Gaider, the creator of Dragon Age's setting, has spoken out against the current state of the games industry, and the "fear" developers have of needing to crunch to make enormous games as if it's the only way forward. He believes that "it doesn't have to be that way," but that if it did, "maybe the industry deserves to die."