Chrono Trigger Needs a Pixel Remaster - The RPG Files
26.07.2023 - 18:15
/ mmorpg.com
Chrono Trigger is a legendary Squaresoft (now Square Enix) JRPG that is long overdue for a pixel remaster treatment.
I was barely nine years old and doing long division in fourth grade when I was introduced to, quite possibly, the most influential and inspiring piece of software ever to grace a home console system. In all my years of being wooed by bright pixels and engrossing game worlds, I have never been captivated by a game so completely as by Chrono Trigger on the SNES.
Chrono Trigger is a game about a ragtag group of adventurers spanning many time periods who must work together to prevent global destruction at the hands of a parasitic being known only as Lavos. Throughout the epic journey, players are engaged with fully-developed characters and an intriguing and well-crafted storyline.
The music alone is worth the price of admission with Yasunori Mitsuda and Nobuo Uematsu crafting an intricate soundscape that fully encapsulates the feel of the game and fits the dramatic twists with poignant punches. A few of my favorite tunes from the epic soundtrack still grace my playlists like “Battle With Magus”, “Tyran Castle”, “Corridors of Time”, “Frog’s Theme” and “Schala’s Theme.”
As is usually the case with phenomenal music, it stands the test of time. Even with the constraints of a 16-bit midi format for creating music, the composers wove a fantastic blend of tunes to accentuate memorable moments from the game. When (spoiler alert) the legendary Masamune sword is finally reforged, “Frog’s Theme” plays in a gloriously triumphant but bittersweet overture that punctuates an emotional moment perfectly. With such beautiful soundscapes using such a minimalist approach, It's no wonder that chiptunes are still a popular medium for music.
Sporting seven playables characters (one of them being optional), Chrono Trigger has a memorable cast. From anti-heroes to robots to tough-as-nails cave women, the characters are all flawed and relatable and their arcs are satisfying. Crono himself is a silent protagonist and it allows you, as the player, to place yourself in his shoes and append your own reactions to conflicts and triumphs throughout the story.
All of the bosses from the comically underpowered and goofy to the world-ending behemoths are unique and fun. There are mythical creatures, humans, aliens, beasts, androids, and everything in between.
The fact that encounters are not random in the game and you’re able to see the enemies walking around the interior zones before you encounter them was revolutionary for its time in a JRPG. The overworld map does not have any random encounters, which in and of itself was a huge quality-of-life upgrade for 1995.
When the action starts, the “active” and “wait”