The final wave of DLC for Mario Kart 8 Deluxe is coming this holiday.
29.08.2023 - 12:21 / gamesindustry.biz / Mario
It's often hard to track the success of VR in part because it straddles the line between ubiquity and obsolescence. You'll find VR experiences in shopping centers and event spaces around the world, yet the market beyond one-off experiences showcasing the worth of the tech as a viable medium for long-form experience and interaction remains low.
Internal Meta figures place sales of the device at 20 million across all SKUs since 2019, with the original PSVR sales topping at five million units as of 2020 alongside the estimated 600,000 units sold to date as of May for PSVR 2.
These aren't bad numbers, yet it should also be noted that this places VR's market penetration far below that of the broader games industry, with just 1.3% market penetration in 2023 versus 45% for the broader industry, expected to rise just 0.4% in the next four years.
Still, this is a passionate and dedicated community of players, and many would argue that all the industry is missing is that so-called 'system seller', the unique project that sells the potential of the medium to the masses. Experiences like Beat Saber and Half Life Alyx are good, sure, but their appeal hasn't yet expanded beyond an audience of the already-converted.
There are a lot of companies vying to be the one who creates that medium-defining experience, and one Japanese company hoping to elevate VR by this metric is the Kyoto-based CharacterBank.
There's a few reasons why Japan seems like the perfect market to develop and perfect VR experiences for mass-market appeal. Particularly in Tokyo, the presence of VR centers from pop-up Evangelion simulators to spaces like Red Tokyo Tower are not only noticeably common, but popular with locals and tourists alike. Even at world-leading theme parks like Universal Studios Japan can VR-enhanced attractions be found, where a Monster Hunter full-body VR experience is not only one of numerous such experiences at the park, but its sheer popularity has seen it extended for multiple years beyond its initial limited run.
While VR’s popularity in the country could be hindered by the limited space in Japanese homes, such receptivity to VR experiences showcases the appeal. And it's something that Shuto Mikami, founder of CharacterBank, as well as head of marketing Will Loubier, hope the studio can achieve.
"When talking to some people, they believe that we're very much in the NES era [for VR]," explains Loubier. "We're still waiting for the Mario of the Famicom to come to VR and push players and become something of a sensation. That's what a lot of developers are aiming for, including us."
CharacterBank was founded in 2019, almost as an experiment for Mikami. Rather than coming from a games development background, their career
The final wave of DLC for Mario Kart 8 Deluxe is coming this holiday.
Support for Mario Kart 8 Deluxe is finally about to wind down (unless Nintendo has other plans that haven’t been announced yet, of course). The fifth and penultimate wave of its Booster Course Pass launched in June, and at its recent Direct presentation, Nintendo revealed when the final wave of DLC will launch for the kart racer.
Nintendo has revealed the first Mario Kart 8 Deluxe Booster Course Wave 6 DLC details.
The toys are back in town!
The Mario versus Donkey Kong puzzle series that debuted on Game Boy Advance is returning to Switch. The new entry in the series has 3D visuals and uses contemporary Mario and Donkey Kong visuals. Like the previous titles, Mario must collect mini Mario robots and defeat Donkey Kong. The game will also feature local co-op.
Mario vs Donkey Kong is a series of spinoff games that feature both the iconic Mario and Donkey Kong characters. In this title series Mario is pinned against Donkey Kong with the first installment released all the way back in 2004 for the Nintendo Game Boy Advance. It looks like we’ll get a remake of sorts for that very first title where Mario is pinned against Donkey Kong.
Nintendo's mobile racer is coming to the end of its development cycle.
September may have just started, but the holiday season is already fast approaching, with plenty of eager shoppers looking to find the next great gift for their game-adoring friends or family members.
We may have heard Mario and Luigi’s new voices in Super Mario Bros. Wonder, but Nintendo will not be confirming who is voicing them until the game’s release, according to Nintendo president Doug Bowser.
Super Mario Bros. Wonder’s talkative flowers can be silenced, but you won’t be able to entirely escape their hints and comments, Nintendo has confirmed.
Super Mario Bros. Wonder includes chatty flowers which share jokes and useful hints as you pass by — though Nintendo has now confirmed you can put them on mute if you'd prefer.
Super Mario Bros. Wonder will seemingly allow players to mute the strange new Talking Flowers characters, which is good news for those of us who don't want to think about what Goombas taste like.