Concept art for BioShock Infinite that recently popped up online shows that the entrance area of the Welcome Center was supposed to have a completely different look. Some fans who saw the early artwork claimed it looked better than the design the developers ultimately decided to go with for the level.
The critically acclaimed BioShock Infinite, which was made by the now-defunct Irrational Games, faced a troubled development process prior to its release in 2013. The title went through several revisions, and many elements that were previously teased in marketing never shipped with the game's final version. BioShock Infinite's unique setting, the flying city of Columbia, also underwent some changes, as evidenced by concept art that showed some entirely different level designs.
A recent post on the BioShock subreddit showed early artwork for the area where BioShock Infinite players are first welcomed into Columbia during the Welcome Center level. Titled Columbia Entrance, the piece created by concept artist Ben Lo envisioned a larger and grander version of the introductory stage that contained towering sculptures of angels. It also featured an even larger monument of Zachary Hale Comstock, BioShock Infinite's primary antagonist who was seemingly inspired by controversial real-world historical figures.
Some community members found the early design of the Welcome Center to be better than the final product, but one Reddit user explained that concept art was generally more detailed and grandiose than what could be achieved in a game. Despite the changes that Irrational Games and publisher 2K made to BioShock Infinite, the title still won the hearts of many with its narrative and distinct visual style. Up to now, BioShock Infinite is considered to be among gaming's greatest and most beloved experiences.
One of BioShock Infinite's best aspects is Columbia itself: a living, breathing city-state with its own people and culture. In addition, many gamers feel that BioShock Infinite offers the most open and fluid combat in the entire BioShock series, and it also gives fans an opportunity to explore the franchise's original underwater setting of Rapture in its prime through the Burial at Sea expansion.
2K confirmed in 2019 that a different internal studio, Cloud Chamber, has started working on the next BioShock game, and the upcoming BioShock4 will have a high bar to clear considering its predecessors' many achievements. These include introducing a new unique setting like BioShock Infinite's Columbia, as well as giving fans a new interesting and complex villain.
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By far, the biggest reveal at the second Xbox Developer Direct was Indiana Jones and the Great Circle. The new first-person action/adventure game in development at MachineGames looked great in its first presentation and isn't too far off, either, since it is slated to launch later this year on PC and Xbox Series S|X.
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We should know by now never to count out Indiana Jones. First The Last Crusade was proven to be a misnomer when it was followed up by 2008’s Kingdom of the Crystal Skull and then even that was replaced as Indy’s final adventure with 2023’s Dial of Destiny.
From its hand-to-hand combat and its fully simulated whip to its focus on cinematic set pieces and the fact that it’s going to be a primarily first-person experience, there’s plenty about Indiana Jones and the Great Circle that has been revealed by developer MachineGames, though some questions have still yet to be answered. For instance, how is the game going to be structured? Is it going to be a linear experience, as you’d expect from a cinematic action-adventure game such as this one, or will it afford room for open-ended exploration?