French game developer DON'T NOD has uploaded the official PC system requirements for the upcoming action RPG Banishers: Ghosts of New Eden. You can find them on the game's Steam page, and they're not high at all, especially the minimum requirements.
MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10/11 64-bit Processor: Intel Core i3-8300 / AMD Ryzen 3 2200G Memory: 8 GB RAM Graphics: 4 GB VRAM, Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 580 DirectX: Version 12 Storage: 52 GB available space Additional Notes: 30 FPS in 1920x1080 with the "Low" preset
Related Story Banishers Q&A – DON’T NOD Talks Improving on Vampyr, UE5 Switch (w/o Lumen or Nanite); DLSS 3 Support Possible
RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10/11 64-bit Processor: Intel Core i5-10600K / AMD Ryzen 5 5600X Memory: 16 GB RAM Graphics: 6 GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 6700 XT DirectX: Version 12 Storage: 52 GB available space Additional Notes: 60 FPS in 1920x1080 with the "Very High" preset + SSD Recommended
I interviewed DON'T NOD about Banishers: Ghosts of New Eden last month, learning that the game will be powered by Unreal Engine 5 technology. However, it will not take advantage of Lumen or Nanite. Still, a Tekken 8 mod seemingly enabled Lumen in Bandai Namco's fighting game, so perhaps the same will be possible for DON'T NOD's title.
At any rate, Banishers: Ghosts of New Eden will support NVIDIA DLSS 2 (Super Resolution) and AMD FSR 2.2 on PC out of the box when it launches on February 13. DON'T NOD said DLSS 3 (Frame Generation) could be added later, while they don't have any plans for FSR 3.
The team also commented on the widespread stuttering issue with Unreal Engine titles:
[...] the PSO caching scheme in UE requires us to do a full, exhaustive walkthrough of the game to collect each and every shader variation that can be used and rendered on screen. One missed shader not present in the cache means players will incur a noticeable stutter in the game, as the compilation of that shader will happen during gameplay.
Moreover, shaders are regularly invalidated during development, so this collection pass has to be done at a very late stage of production when developers are generally running out of time. The good news is that we are well aware of this problem and have planned enough time to do this pass, so Banishers: Ghosts of New Eden shouldn't suffer too much from this problem at release time.
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How we relate, share and cooperate is central to the human experience. Without these connections most of us can’t function, and the resulting loneliness and isolation can often only have one outcome. That’s a bleak start for a video game review, but Banishers: Ghosts of New Eden is a bleak game. It’s one that’s built upon human connections, but where there’s love, there’s also manipulation, where there’s care there’s also control, and where there’s life there’s also death. While there’s love, affection and tenderness here, Banishers: Ghosts of New Eden certainly has more than enough death to balance against it.
Banishers: Ghosts of New Eden drops you into an eerie world of specters and curses. It’s a gentle start, and the game is good about teaching you mechanics as it introduces them, but there are still things we wish we knew when we started.
When I interviewed Banishers: Ghosts of New Eden developer Don't Nod, they told me NVIDIA DLSS 3 support on PC was a possibility. I assumed they meant for a post-launch update, but as it turned out, NVIDIA's Frame Generation technique is already in the game at launch. Indeed, I played the game with DLAA used in combination with Frame Generation and enjoyed great performance throughout the whole playthrough, as noted in my review of Banishers: Ghosts of New Eden:
Banishers: Ghosts of New Eden, the latest narrative-focused action RPG from DON’T NOD, is available now on PS5, PC and Xbox Series X/S. Set in 1695 North America, it sees two Banishers, Antea and Red, venturing to New Eden, only to face tragedy.
Ever since Life Is Strange properly put the developer on the map, story over gameplay seems to have been the mantra at DON'T NOD. That's no bad thing; it gave rise to Life Is Strange 2 and Xbox exclusive Tell Me Why. However, with the likes of Vampyr and Jusant also in its back catalogue, there's always been potential there for the studio to happen upon something truly great. Banishers: Ghosts of New Eden is the realisation of that. Joining a captivating narrative and an enjoyable blend of combat and exploration at the hip, it's comfortably the French team's greatest achievement to date.
In a sea of sequels, Banishers: Ghosts of New Eden has a wonderfully fresh story to tell. I didn’t know I wanted to play as a ghost-hunting detective in a supernatural, alternate reality version of 1600s America, but developer Don’t Nod provides such a compelling mix of death, drama, and romance it made me wonder why no one had tried this sooner. It mostly sticks the landing with the things it tries beyond that story as well, from the excellent concept of swapping between your living and spectral protagonists, to its absolutely stellar investigation mechanics. That said, other parts of Banishers aren’t as original, borrowing the bulk of its structure from plenty of action-adventure games before it, but with stiff and repetitive combat that can’t stand up to those inspirations. Even still, for those in favor of weird games brimming with heartbreak and ectoplasm alike, there’s a lot to enjoy here.
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Although Don't Nod is most well-known for the series of character-driven adventure games, the developer has sometimes broken away from that dialogue and puzzle-driven model. 's impressive visual novel inspiration is one such example, while 's horror-tinged action RPG remains one of the best vampire games you can play. The latest game to show Don't Nod's ambitious side is .
The eradication of ghosts and demons is a classic plot foundation. From Ghostbusters to The Exorcist, stories about heroes who rid people or places of spooks provide a strong canvas for a range of human experiences. Banishers: Ghosts of New Eden is not only a good example of this genre, but one of the best-written, most visually intriguing and impactful I’ve ever encountered.
I was on Twitter (yes I still call it Twitter) and the amazing Bex, reviewer and gamer, mentioned that they were going to review a game called Banishers: Ghosts of New Eden. I had never heard of this game. I went and look up a trailer. Oh my god. What! This game looked amazing.
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