game
setting
art
community
Department
Updates
Wellness
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Todd Howard Explains Why Bethesda Plans to Keep Fallout Set in the U.S. - ign.com - Britain - Usa - Canada - Washington - state California - Los Angeles - city Boston - state Nevada - area District Of Columbia - state West Virginia
ign.com
30.04.2024 / 13:23

Todd Howard Explains Why Bethesda Plans to Keep Fallout Set in the U.S.

For years Fallout fans have wondered if a video game in the franchise will ever leave the United States for another country. According to Fallout lore, the nuclear war of 2077 upon which the franchise is based was not localized to the U.S., but a global event. And so, the idea of traipsing astound post-apocalyptic London or even Canada has long-been mooted by fans.

Dev Explains Why Acclaimed Switch Exclusive Couldn't Hit 60 FPS - gamerant.com
gamerant.com
28.04.2024 / 20:37

Dev Explains Why Acclaimed Switch Exclusive Couldn't Hit 60 FPS

PlatinumGames went to great lengths in its attempts to make Bayonetta Origins: Cereza and the Lost Demon run at a stable 60 frames per second on the Nintendo Switch. That's according to a senior company official, who recently offered some keen insights into the studio's decision to ultimately abandon the idea of trying to make its Switch meet that performance target.

Fallout’s costume designer explains why The Ghoul looks so hot - polygon.com
polygon.com
25.04.2024 / 14:55

Fallout’s costume designer explains why The Ghoul looks so hot

The gray irradiated flesh of ghouls in Falloutserves as a living testament to the horrors of a post-apocalyptic world ravaged by nuclear warfare. It makes sense that ghouls, people and animals who have zombified due to exposure to radiation, have been a fixture of the Fallout series since its inception, all melted flesh and exposed organs. Now, they come to life in Prime Video’s new TV show, Fallout.

Manor Lords Dev Explained Why The Price Hasn't Been Revealed: 'It's a Bit Complex' - ign.com - Usa - Turkey - Argentina
ign.com
24.04.2024 / 21:53

Manor Lords Dev Explained Why The Price Hasn't Been Revealed: 'It's a Bit Complex'

Manor Lords brings its in-depth medieval city-building to early access in just two days, so publisher Hooded Horse took the time to explain why it hasn’t announced pricing information yet.

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game - videogameschronicle.com - Britain
videogameschronicle.com
23.04.2024 / 14:21

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

Most Baldur’s Gate 3 Players Are Still Missing Out On The Biggest Story Moments - screenrant.com
screenrant.com
23.04.2024 / 10:08

Most Baldur’s Gate 3 Players Are Still Missing Out On The Biggest Story Moments

Describing as an epic game in some ways hardly does it justice. Covering its main story in three acts, has been a runaway success and one of the most played games across its many platforms. However, there are a surprising number of people who have never even finished the second act and are therefore missing out on a lot of big story moments towards the end.

Baldur's Gate 3 CEO explains why Larian changed the D&D RPG's release plans to avoid Starfield: "They were the bigger boat" - gamesradar.com
gamesradar.com
23.04.2024 / 08:49

Baldur's Gate 3 CEO explains why Larian changed the D&D RPG's release plans to avoid Starfield: "They were the bigger boat"

Baldur's Gate 3's CEO says that he has "a lot of respect for Bethesda," and that's why his RPG gave way to Starfield ahead of release last year.

Baldur’s Gate 4 Doesn’t Need Larian Studios, There’s A Better Choice - screenrant.com
screenrant.com
23.04.2024 / 08:42

Baldur’s Gate 4 Doesn’t Need Larian Studios, There’s A Better Choice

Since Larian has confirmed that it is done with the license, some fans have been concerned about the future of the series, but there is an even better choice to work on an expansion to or a potential that could easily outshine Larian. Obsidian has defined itself as the premiere pinch hitter for RPG development. The company’s follow-ups to BioWare’s and surpassed the originals, just as Obsidian did with , a superior game to Bethesda’s by most metrics.

Kingdom Come Deliverance 2 Dev Says Combat Will Be More Accessible, Explains Why The Game Still Uses CryEngine - wccftech.com - county Story
wccftech.com
23.04.2024 / 06:32

Kingdom Come Deliverance 2 Dev Says Combat Will Be More Accessible, Explains Why The Game Still Uses CryEngine

Following the official reveal of Kingdom Come Deliverance 2, IGN was able to speak with Tobias Stolz-Zwilling (Warhorse Studios's PR Manager) to get some extra details about the newly announced action RPG sequel.

Baldur’s Gate 3 Completely Wasted One Companion’s Potential - screenrant.com
screenrant.com
20.04.2024 / 23:09

Baldur’s Gate 3 Completely Wasted One Companion’s Potential

is known for its incredible supporting cast, so much so that many of the members of this cast have been nominated and won awards. The stands out are, of course, the companions, from the eccentric Astarion to the lovable Karlach, who have been universally praised. These party members were a big step up from Larian Studios' last title, thanks to more interactions and cinematic cutscenes, but that does not mean that all companions have been well executed.

One Baldur’s Gate 3 Class Completely Warps Its Historical Inspiration - screenrant.com
screenrant.com
20.04.2024 / 01:04

One Baldur’s Gate 3 Class Completely Warps Its Historical Inspiration

has been a smash hit, winning the acclaim of both critics and consumers alike. The RPG took home numerous Game of the Year awards in 2023, raising the bar for future games in its genre. Furthermore, the tremendous success of is a rebuke to publishers who eschew single-player experiences in favor of games laden with predatory microtransactions. Critics have praised the game on nearly every front: gameplay mechanics, art design, and storylines. Also celebrated are 's well-crafted character classes, each with their strengths and weaknesses, that work together like a puzzle.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.
DMCA