Manor Lords brings its in-depth medieval city-building to early access in just two days, so publisher Hooded Horse took the time to explain why it hasn’t announced pricing information yet.
23.04.2024 - 06:32 / wccftech.com / Alessio Palumbo
Following the official reveal of Kingdom Come Deliverance 2, IGN was able to speak with Tobias Stolz-Zwilling (Warhorse Studios's PR Manager) to get some extra details about the newly announced action RPG sequel.
To begin with, while the first-person combat system will still lean towards realism, the developers have made some changes to make it more accessible in Kingdom Come Deliverance 2.
It is important to say that we stay true to what KCD and what Warhorse stands for, and that is trying to depict real medieval combat. That being said, we made some changes in the combat system and we tried to make it more accessible while retaining the realistic in-your-face feel. We want the combat to feel hard and heavy but also easy to pick up. You should feel the weight of your weapon and every hit you land. If you take a mace for instance, you can bash your way through the enemy lines without thinking much of tricks and combos. However, if you really wish to go deep into the system, learn all the ins and outs, then a longsword would be your weapon of choice, offering a more sophisticated approach.
Stolz-Zwilling also commented on Kingdom Come Deliverance 2 keeping the CryEngine in favor of the far more popular Unreal Engine 5.
The easy answer would be that we stayed with the CryEngine because all our internal pipelines are built around it. And I am sure that every developer on earth gripes about the engine they're using and dreams of something else—that is the natural way of things. However, even in the early days of the KCD I development, we already heavily adjusted the CryEngine to make it fit our needs, and we are doing the same today. I am sure it is very different from what one would call “a CryEngine,” and still, we are happy to have it—it does what we need and in all honesty. If you look back at the first KCD, I strongly believe that the game visually aged extremely well—thanks to the engine.
Lastly, the PR Manager discussed the ins and outs of the highly reactive world players will find in Kingdom Come Deliverance 2.
We don’t spawn any NPCs magically behind your back. So if an NPC sees you committing a crime, they will either fight you directly (depending on their stats, your stats, your looks, your reputations—as you can see a lot of RPG elements going on there), or the NPC will run off, call the nearest guard who will try to get you.
If you happen to be gone by the time the guard arrives, the NPCs in the area will be more vigilant than they were before, and skill checks might be harder. But this goes both ways. If you are standing with a bloody weapon next to some poor victim, they might
Manor Lords brings its in-depth medieval city-building to early access in just two days, so publisher Hooded Horse took the time to explain why it hasn’t announced pricing information yet.
Publisher Plaion has officially announced a sequel to 2018 role-playing game Kingdom Come: Deliverance.
At long last, Kingdom Come: Deliverance 2, a sequel to Warhorse Studio's 2018 cult classic RPG, has been announced, and its twice as big as the first game and has a revamped combat system for accessibility.
The 2018 medieval action RPG Kingdom Come: Deliverance is getting a follow-up this year that promises to be twice the size of the original game, hinting at a bigger map, more features, and a greater number of quests. While the original courted controversy over depicting a recreation of 15th Century Bohemia devoid of people of color due to 'historical accuracy,' Kingdom Come: Deliverance 2's grander scope means "a wide range of ethnicities."
Kingdom Come: Deliverance, 2018's meticulous medieval action-RPG, is finally getting a sequel. Publisher Plaion has announced Kingdom Come: Deliverance II, set for release in 2024 across PC, PS5 and Xbox Series S/X. Developed by Warhorse Studios, Kingdom Come: Deliverance 2 promises to be a “true sequel” to the first game, bringing visceral first-person melee combat and a deep RPG experience.
Warhorse Studios has today announced Kingdom Come: Deliverance 2, a PS5 sequel to the 2018 original. Set to release later this year, you can check out the reveal trailer above. The studio says it is a «bigger, better, and more ambitious» title that the team has grown to more than 250 employees to create. The sequel is pitched as the «passion project» Warhorse Studios always wanted to make, and is now making a reality with the correct resources.
Over six years after the first game's release, Kingdom Come: Deliverance 2 is finally official. Czech developer Warhorse Studios has been cooking a sequel in great secret until it's almost ready.
Kingdom Come: Deliverance 2 has officially been announced and is aiming for release on PS5, Xbox Series, and PC at some point later this year.
Kingdom Come: Deliverance 2 is out this year, and while Warhorse Studios’ first title had a massive scale, the sequel is much bigger. The developer revealed it’s “twice as big” as the first game, with two maps to explore. Coupled with a story that sees Henry of Skalitz involved in the “problems of kings,” there’s much to look forward to.
Warhorse Studios has revealed Kingdom Come Deliverance 2, a sequel to their 2018 hit historical RPG. Kingdom Come Deliverance 2 is set to release later this year across PS5, Xbox Series X|S and PC.
Developer Warhorse Studios has announced Kingdom Come: Deliverance 2, a sequel to 2018’s open-world medieval action-adventure role-playing game (RPG), that’s going to launch later this year.
Warhorse Studios finally announced Kingdom Come: Deliverance 2 after various rumors, and it sees Henry of Skalitz returning as the protagonist. The open-world action RPG has a much larger scale than its predecessor, with spokesperson Tobias Stolz-Zwilling calling it a “behemoth” of a game that’s “twice the size” of the original.