Describing as an epic game in some ways hardly does it justice. Covering its main story in three acts, has been a runaway success and one of the most played games across its many platforms. However, there are a surprising number of people who have never even finished the second act and are therefore missing out on a lot of big story moments towards the end.
[Warning: Spoilers for Baldur's Gate 3.]
Like any RPG, invites the player to put themselves in the shoes of their character as they navigate ’ Forgotten Realms. The massive three-act fantasy RPG can take well over 60 hours to complete, and that is just by focusing purely on the main questline. But as has so many side quests and each companion's personal quest, it is a game best enjoyed over multiple playthroughs.
Checking the Steam achievements for, it will come as a surprise to many that only 39.4% of players have finished Act 2 and left the Shadow-Cursed Lands to head to Baldur’s Gate. This means that a whopping 60% have never started Act 3, and only 20.8% earned the achievement “All’s Well That Ends Well” for finishing the game. This means the majority of players are missing out on the end of every major questline and some of the biggest story moments has to offer.
With such a surprising statistic, the question then becomes what could cause so many players to stop before they reach the end of Act 2. Given the popularity of the answer doesn’t seem to be an abandonment of the game entirely, as the game remains one of the most played games on Steam. The answer could come down to a few factors, with two of the main ones beingpeople’s fear of missing out and other people not realizing that a character’s class can be changed without starting over.
The easiest of these reasons to address is that any playable character’s class and subclass can be changed at any point in the game. Speaking to Withers in camp will bring up the option to change class allowingany player character or companion to be built and rebuilt throughout . Many have used this as an opportunity to try out different builds in a single playthrough or to have early-, mid-, and late-game builds for their characters.
The other issue is a little harder to pin down, as it taps into people’s desire to experience everything has to offer in a single sitting. People want to try multiple character builds, races, and Origins but diving deeper, it seems many don’t want to miss out on any interactions or outcomes for quests and characters. This has led many to get to a certain point in the game, worry that they’ve missed something important and restart with a new character. However, this will simply lead to a cycle which inevitably means content is being missed.
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