The new reboot of Alone in the Dark is here, but the game still has a lot of old-school survival horror flavor, which means a lot of puzzles, secrets, and other mysteries to unravel. But don’t worry, we here at Wccftech are here to guide you past the tricky bits.
After retrieving the first Broken Plate piece in the Kitchen Garden well (here’s how to do that) you’ll have to find a second Broken Plate before solving a Talisman-related puzzle. This is arguably the first really serious puzzle sequence in the game, and can take some puzzling to figure out, but don’t worry, we’ve got you covered. Scroll on down for the walkthrough…
Related Story Alone in the Dark – How to Escape the Sunken Temple and Find the Sacrificial Dagger
Note: As with most puzzles in Alone in the Dark, the solution is the same regardless of whether you’re playing as Edward or Emily.
Midway through Chapter 2, head into the east wind of Derceto Manor on the second floor. Head to the last room at the end of the hall - - Perosi’s Room.
In here you’ll find a number of things to interact with, with your goal being to open the drawer in the vanity. But it’s locked behind a combination lock with strange symbols.
Pick up Perosi’s Journal on the blue couch in the corner of the room. Now examine the series of paintings on the wall on the opposite side of the room. Your goal here is to flip the individual painting so the black line running through them in continuous. You’ll end up with three pictures with name plates right-side up and readable. The names are – Willaim Arges, Franklin Mosig, and Norah Keith.
Now, cross reference these names with the picture above. You get three numbers – 2, 9, 4.
Finally, cross reference the numbers with the diagram in Perosi’s Journal, and you get three symbols – the two lines bound together, the omega symbol, and the goat’s head. In case my description of the symbols aren’t clear enough, you can just check out the combo above. This will award you with another piece of Broken Plate like the one you got in the well.
Okay, now head back to the gallery at the top of the stairs. Interact with the big Astronomical Clock here. Place the two pieces of Broken Plate with the rest here. Now you’ll have to rearrange the pieces. Pieces can be swapped and rotated. The image above is what you’re aiming for.
Okay, now it’s time to play with the Talisman. You need to enter a specific 3-number sequence, but what are the numbers? Look up at the face of the Astronomical Clock to find out. The outer ring should be set to 6, the middle ring to 4, and the inner one to 3.
And there you go! Enter the above numbers and the Talisman will activate, opening the passage to a new realm and the next section of the game.
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