While the gameplay of mostly lends itself towards straightforwardly shooting, bombarding, or otherwise directing harm toward enemies (and often squadmates), the game still has room for plenty of creative strategies, including some that involve friendly fire that's between enemies instead of players. Though the game differs from the original 2015 in perspective, being third-person instead of isometric, it still retains the original game's chaotic, explosive gameplay and its tendency to create situations where players will call down orbital strikes on each other's heads — accidentally or otherwise.
Althoughthe tutorials give players the basic mechanics they'll need to function, many of 's important features are left for players to discover on their own, either through experimentation or digging deeper into the game's menus. Holding the reload button, for example, allows players to switch their gun's settings or turn on a flashlight, and the settings that can be changed vary from weapon to weapon — whereas the starting rifle can be switched between full auto and burst fire. Something like the Railgun can instead have its safety turned off, allowing the gun to be charged past its normal limit.
However, while most players will eventually figure out how their own gear works, fewer might think to instigate friendly fire between enemies — especially between the bug-like Terminids. But, in the missions where they appear, the acid-spewing Bile Titans can be baited into hurting other bugs, including large threats like Chargers and even other Bile Titans, in many cases melting their armor or killing them outright. Intentionally making use of this is difficult but can be life-saving in scenarios where players might be lacking armor-penetrating weapons.
While turning a Bile Titan's acid on other Terminids can be effective, though, the strategy is best saved as a last resort in situations where the squad is lacking in armor-penetrating options or facing down multiple large threats. Under normal circumstances, weapons like the Recoilless Rifle or the Railgun will be effective enough to take down Bile Titans and Chargers, while other options can keep the swarms of smaller bugs in check. For desperate situations, though, baiting a Bile Titan's acid towards other bugs can be an effective last-ditch effort to clear the field of other threats.
The variety of weapons and the broad scope of mechanics in means that the game can reward creative setups and strategies in various ways — at least when those strategies aren't literally blowing up in a player's face. Baiting a Bile Titan's acid to take out other bugs might not be an «efficient» or «safe» option, but in a game like, sometimes going for the less certain strategy can
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's new patch has been released, bringing impressive features such as environmental hazards to the game. It has, however, introduced several balancing updates for weapons and stratagems, which have been controversial with those who have invested more time into the game.
Grenades can serve many uses in , but one special use is one many Helldivers do not think about. At first, most would think the purpose of grenades is to close Terminid Hives and Automaton Fabricators or quickly eliminate a small group of weak enemies. However, grenades can serve a multitude of purposes in beyond those, and learning when to use them with proper resupplying can make or break harder missions.
Dealing with enemy outposts may seem like more hassle than it’s worth, but one Stratagem provides an easy solution for one of the most common obstacles in . This is great news since leaving these outposts unchecked can lead to major consequences when trying to complete mission objectives as quickly as possible. While it’s tempting to ignore them entirely, Helldivers can easily free up some quality real estate for tactical retreats and traversing between objectives so long as they’re toting the right tool – all while eliminating potential threats in the process.
The toughest enemies in often take the game's best weapons to defeat, but one clever trick can accomplish the same job for less investment. One of the best things about s gameplay is the numerous ways to handle missions. Stealth can shorten missions while limiting the number of enemies fought, or Helldivers can opt to go in loud and destroy all enemies of Super Earth. In the latter course, many different weapons and strategies can accomplish this.
Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.