Despite all the challenging enemies to fight in , people are making the battle against one particular enemy harder than it has to be. has launched to amazing success as a third-person shooter as the sequel to the original top-down shooter. Characters dive into a multitude of planets to fight off the robotic Automatons and insect Terminids for the glory of Super Earth. Helldivers are equipped with a multitude of weapons, heavy support, and orbital barrages that can help turn the tide of any encounter.
When one drops in, they will be given a set goal to accomplish for the mission. However, medium difficulty and higher will require the completion of two missions. These missions can vary from blowing up bug nests, eliminating boss-level enemies, destroying Automaton stockpiles, and more. While on these missions, people can explore the set area of the map for credits, samples, and even free premium currency Super Credits. All these currencies are used to upgrade the armory and capabilities of their Destroyer ship.
The Terminid Charger can look like a behemoth of a creature to fight, but it is rather easy if dealt with properly. Chargers are one level up from the usual rank-and-file enemies but will spawn more often than the hardest enemies in the game. Chargers are heavily armored and, while slow at first, will build up a powerful charge attack that will knock the character down or send them flying. This makes them a deadly enemy to be surprised or overwhelmed by. Despite how dangerous this may sound, dealing with Chargers, even solo, is simple once understood.
Thanks to YouTuber Elbethium, people can learn easy ways to deal with Chargers, even when solo. As they describe, the first and most important step is to isolate the Charger. Chargers will spawn with tons of standard enemies, making it easy for a person to get swarmed. This is where people need to take advantage of the Charger's slow speed to thin the herd. The best way to do this would be with equipped weapons or orbital strikes — but do not use any grenades yet.
Once the Charger is isolated, it can be dealt with, but it is important to kill it quickly before more enemies show up. The easiest way to do this is with grenades; as one can kite the Charger around a rock, it will dash less and make it easier to damage. The Charger's weak spot is its underneath and rear abdomen, so cooking grenades to explode near these areas is crucial. Now, it is unlikely the grenades outright kill it unless spammed by a full party, but they will cause it to bleed heavily and eventually bleed out.
To cook a grenade, simply pull one out and hold it for a few seconds till it is primed to explode.
The other option is more time-consuming and slightly riskier due to the
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's new patch has been released, bringing impressive features such as environmental hazards to the game. It has, however, introduced several balancing updates for weapons and stratagems, which have been controversial with those who have invested more time into the game.
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
Grenades can serve many uses in , but one special use is one many Helldivers do not think about. At first, most would think the purpose of grenades is to close Terminid Hives and Automaton Fabricators or quickly eliminate a small group of weak enemies. However, grenades can serve a multitude of purposes in beyond those, and learning when to use them with proper resupplying can make or break harder missions.
Dealing with enemy outposts may seem like more hassle than it’s worth, but one Stratagem provides an easy solution for one of the most common obstacles in . This is great news since leaving these outposts unchecked can lead to major consequences when trying to complete mission objectives as quickly as possible. While it’s tempting to ignore them entirely, Helldivers can easily free up some quality real estate for tactical retreats and traversing between objectives so long as they’re toting the right tool – all while eliminating potential threats in the process.
Although the playerbase of has developed a meta, pinning down the game's best weapons and Stratagems, a new update from developer Arrowhead Game Studios promises to shake up the game's existing options in a future patch. With the game's first few updates having been almost totally devoted to fixing bugs and server issues, 's gameplay has yet to see any significant updates, although additions like new Stratagems and weapons have been teased by the developers. With the game's server issues mostly fixed, however, Arrowhead seems to be gearing up for a more gameplay-focused update.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
Developing strategy is crucial to mastering the missions of , and there's one type in particular that demands a different approach to tactics. Although might not look that different from a typical mindless shooter at first glance, it focuses heavily on coordination and adaptation, and simply going in guns blazing can sometimes lead to defeat regardless of skill. This ultimately makes the game more rewarding to play and master, but the initial learning curve can be steep for newcomers.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
is most well-known for the more intense parts of its gameplay, but spreading Managed Democracy to alien planets isn't always as exciting as it seems. Certain aspects of the game tend toward the methodical side, which can be frustrating when time is of the essence after spending hours attempting to get into the overwhelmed servers. Luckily, the game isn't without its fair share of minor exploits, and one trick in particular can help make a slow task significantly more efficient than doing it the proper way.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.