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18.10.2023 - 15:35 / venturebeat.com
Wonderland and Robot Invader have partnered on a novel way to get players excited about playing a virtual reality game.
The companies converted the first few levels of the Meta Quest VR title Dead Secret Circle so that it can be played on the web. The companies are giving away those first three levels for free on wonderlandengine.com as a way to entice players to the VR title. The conversion is a good tech achievement.
Cologne, Germany-based Wonderland converted the game so it can be played instantly and without the need for installation, clearing out barriers to entry for playing a VR game. The game exploits WebXR graphics and performance, and it opens up new avenues for discoverability for Quest Store developers.
The usage of browsers from VR headsets has been steadily increasing, and web-based VR presents an intriguing marketing opportunity for native VR developers. Recognizing this potential, Cupertino, California-base Robot Invader and Wonderland joined forces to pioneer this new marketing concept, leveraging the popularity of Robot Invader’s Dead Secret Circle. The game was initially released as a native game for Nintendo Switch in 2022 and Meta Quest in early 2023.
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“After playing Dead Secret Circle for the first time, I was blown away by the detail and immersive storytelling it offered,” said Jonathan Hale, CEO of Wonderland, in a statement. “However, I realized that the store page alone couldn’t fully convey the depth of the Dead Secret franchise. By making the first levels available for free on the web, we can reach a wider audience.”
Within a few months, a dedicated team completely rebuilt the game in Wonderland Engine, eliminating all dependencies on Unity. With the engine, devs can make a lot of small code changes can be reflected immediately in the browser. That reduces the iteration times on coding.
“We are a development platform comparable to Unity, basically, but we are focused 100% on the web, and the performance characteristics of the web,” Hale said in an interview with GamesBeat. “For the web, because it’s a little bit different than native as it supports many different platforms, you need to optimize the engine a little bit differently. Traditionally native engines, like Unreal Engine and Unity, haven’t really worked well on the web because they had like really big packages that took a long time to download.”
Hale added, “Also, the frameworks weren’t even comparable to what they had when they exported them directly to mobile. And so what we did is we build the native from
A new season of Football Manager is upon us, meaning wannabe Pep Guardiolas across the globe will look to assemble the best players that the beautiful game has produced.
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