Why the Paladin Seals of Command Bug Needed To Be Fixed
04.05.2024 - 16:01
/ wowhead.com
As some of you may have already seen in your own raid groups, Paladins were able to capitalize on an unintended interaction between Seal of Righteousness, Seals of Command, and the Tiny Abomination in a Jar trinket after the Cataclysm Classic pre-patch launched. This allowed Paladins to deal unfathomable amounts of damage, to the point where the number calculations would often freeze or crash the game.
While this isn't the only bug that the pre-patch launched with, the Seals of Command bug was quite literally game-breaking, both in terms of causing performance issues when triggered, as well as completely trivializing content (with some Paladins even going as far as being able to solo mobs in Icecrown Citadel).
With the bug already fixed by Blizzard, we wanted to break down exactly how it functioned, and what the cause of it was.
The pre-patch changed certain Paladin talents, and one of them was Seals of Command, which was previously an active Seal players could use. Instead, it now adds damage to existing seals when they trigger, such as Seal of Righteousness, where it turns the damage proc into an AoE damage proc.
This interaction alone wasn't the problem — the third and final contributor to this bug was a trinket: Tiny Abomination in a Jar.
Seals have the ability to proc the effect of this trinket, causing you to have the chance to gain a mote when your seals do damage.
This means that every time Seal of Righteousness dealt AoE damage through Seals of Command, along with spells like Divine Storm and Holy Wrath, Paladins would have the chance to gain a mote towards the extra melee swing the trinket grants, for every mob it hit. The interaction doesn't end here, however, as the extra swing granted by the trinket would then further proc the Seal of Righteousness and Seals of Command, which would further grant motes, and it would essentially continue in a rapid explosion of damage that, in some cases, would quite literally deal millions of damage in less than a second.
The screenshot below shows a mere fraction of the total number of procs that took place in an Icecrown Citadel Heroic log, and it's worth noting that all of these procs happened within the same 0.001 seconds.
For context, the screenshot below shows this player breaking 2,000,000 DPS with Seal of Righteousness alone, which doesn't include the Seals of Command or Tiny Abomination in a Jar damage.
Players who experimented with this found that despite the massive lag this interaction would cause, their games would normally simply freeze, and by the time the calculations were done, they would be standing in a pack of corpses, meaning that the damage just continued rolling over until the enemies were dead.
On fellow Wowhead writer Surveillant's
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