Hades 2 is nearly perfect, but there’s one problem that needs tweaking
08.05.2024 - 10:59
/ digitaltrends.com
/ Giovanni Colantonio
In the most unsurprising news possible, Hades 2 is excellent. Anyone familiar with the first game — which Digital Trends voted one of the best games of all time — should have seen that coming, but it’s almost shocking how great the sequel is in its early access state. One might have expected an incomplete foundation to be built on over time, but developer Supergiant Games has already delivered what feels like a fantastic and fully formed product.
Like a lot of players, I’m loving it already. Its witchy vibe is a great tonal refresh, its weapons feel unique, and it boasts some wildly creative bosses that surpass its predecessor. My complaints are minor so far (spellcasting times feel a little long at present), but there is one area that I hope Supergiant tackles before 1.0: It isn’t the best experience for newcomers so far.
Getting on board
If you’re familiar with the first Hades, you should have no problem grasping the sequel’s basics. The core roguelike is mostly unchanged. Players hack and slash hordes of enemies with light and heavy strikes. Each biome contains a series of rooms, which contain combat challenges, rewards, and boons that totally change their weapons’ functions. A lot of familiar systems carry over too, like a social system that has players giving gifts to Gods to gain bonuses from them. On paper, returning players shouldn’t need many tutorials to get started.
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And yet, as someone who has put over 100 hours into Hades, I’m still having trouble wrapping my head around parts of Hades 2. That’s because the sequel contains very little onboarding to explain its changes. For instance, combat does have a new twist this time. Players can cast spells by holding down attack buttons and drop Wards that can slow enemies down. None of that is explained when I’m first dropped in. I’m given some button tutorials in a training arena before runs, but there’s nothing that explains what Wards do. I spent my early hours barely using them, as I couldn’t grasp their purpose.
I run into similar confusion when I learn about Hexes. When grabbing boons from the Goddess Selene, I’m able to grab special powers activated by holding down the right trigger. It’s never explicitly given a tutorial, but easy enough to understand. What’s more confusing is when I grab that ability again and suddenly am thrown into a skill tree for that power. It’s a head-scratching moment the first time it pops up. It’s not clear what it does, how to activate it, and whether it’s a permanent upgrade or a temporary one.
Moments