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Unity Apologises, Partially Walks Back Contentious Monetization Scheme | Push Square - pushsquare.com - Australia
pushsquare.com
28.09.2023 / 00:06

Unity Apologises, Partially Walks Back Contentious Monetization Scheme | Push Square

After doing a terrible job of communicating a controversial new pricing scheme (which culminated in an allegedly self-inflicted bomb threat), Unity Technologies has again apologised for the "confusion and angst" caused and walked back some of its terms. Looking at responses from developers in the community, it doesn't seem like nearly enough.

Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up - gamedeveloper.com
gamedeveloper.com
26.09.2023 / 19:33

Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up

Last week, Unity rolled out a new look version of its controversial Runtime Fee in the wake of a seismic backlash from developers who felt the original policy represented an egregious act of betrayal for a myriad of reasons.

Unity finally addressed developers’ biggest questions about its new pricing model - theverge.com
theverge.com
25.09.2023 / 21:33

Unity finally addressed developers’ biggest questions about its new pricing model

After Unity announced, then modified, then re-announcened its new Runtime fee program, the video game development community wanted to know how and why this disastrous roll-out happened. In addition to the letter Unity Create president Marc Whitten published on Friday, he also held a live fireside chat on YouTube in which he addressed some of the community’s biggest questions and concerns.

Dev cancels Switch port of Wipeout-style racer blaming controversial Unity fees - eurogamer.net
eurogamer.net
25.09.2023 / 18:41

Dev cancels Switch port of Wipeout-style racer blaming controversial Unity fees

Following a tumultuous week for Unity, in which the company infuriated a significant portion of the development community by making dramatic changes to its engine licensing terms — only to then partially walk them back on Friday — at least one studio has had enough, with developer Neognosis announcing it'll no longer be porting its acclaimed Wipeout-inspired racer BallisticNG to Switch as a direct consequence of Unity's actions.

Unity removed terms of service from Github because "views were so low" - gamedeveloper.com
gamedeveloper.com
25.09.2023 / 16:09

Unity removed terms of service from Github because "views were so low"

A Unity representative claims the company pulled its terms of service (ToS) from Github because "views were so low."

Unity ‘Debace’ Forces Dev to Cancel Nintendo Switch Port of WipEout-Style Racer - ign.com
ign.com
25.09.2023 / 14:57

Unity ‘Debace’ Forces Dev to Cancel Nintendo Switch Port of WipEout-Style Racer

Controversy and upheaval around game engine Unity has forced the developer of a WipEout-style racer to cancel its planned Nintendo Switch port.

Unity are changing how their heavily criticised "runtime fee" works - rockpapershotgun.com
rockpapershotgun.com
23.09.2023 / 21:37

Unity are changing how their heavily criticised "runtime fee" works

Unity have announced that they're making changes to their "runtime fee" in response to overwhelming negative feedback. The key changes are that the fees no longer apply to developers using Unity Personal, and will only apply to developers using Unity Pro or Unity Enterprise who upgrade the next version of Unity which ships in 2024.

‘I am sorry’: Unity officially walks back on controversial monetization plans - videogameschronicle.com
videogameschronicle.com
23.09.2023 / 10:05

‘I am sorry’: Unity officially walks back on controversial monetization plans

Unity has officially walked back on controversial monetisation plans for its popular game engine.

Unity announces significant changes to its controversial new pricing plan - eurogamer.net - Announces
eurogamer.net
22.09.2023 / 21:05

Unity announces significant changes to its controversial new pricing plan

Ten days after Unity successfully enraged huge swathes of the development community by announcing sweeping, and wildly unpopular, changes to its Unity Engine business model, the company has said it's «sorry» and walked back on significant aspects of its new pricing plan.

Unity makes big changes to the install fee that pissed off just about every game developer last week - pcgamer.com
pcgamer.com
22.09.2023 / 20:45

Unity makes big changes to the install fee that pissed off just about every game developer last week

Last week, just about everyone in the games business was mad at Unity over a new, retroactive per-install fee for games made with the engine. Unity developers raised troubling question after troubling question about the proposal: How would installs be counted? What if someone reinstalls a game over and over? What about cases where a developer could end up paying Unity more than they made from selling their game? After over a week of turmoil, Unity has announced that it's walking back the most objectionable aspects of the fee.

Unity apologizes to devs, reveals updated Runtime Fee policy - gamedeveloper.com - Reveals
gamedeveloper.com
22.09.2023 / 20:17

Unity apologizes to devs, reveals updated Runtime Fee policy

Next Up: Read Game Developer's interview with Unity Create President Marc Whitten , discussing the road to the changes below and what Unity has learned from the backlash surrounding the original Runtime Fee policy.

Unity walks back some of its widely criticized pricing updates - polygon.com
polygon.com
22.09.2023 / 20:17

Unity walks back some of its widely criticized pricing updates

After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.”

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