Unity Apologises, Partially Walks Back Contentious Monetization Scheme | Push Square
28.09.2023 - 00:06
/ pushsquare.com
/ Marc Whitten
After doing a terrible job of communicating a controversial new pricing scheme (which culminated in an allegedly self-inflicted bomb threat), Unity Technologies has again apologised for the "confusion and angst" caused and walked back some of its terms. Looking at responses from developers in the community, it doesn't seem like nearly enough.
In an open letter to the community published Friday, Marc Whitten, responsible for both the Unity engine and editor teams, said: «I am sorry. We should have spoken with more of you, and we should have incorporated more of your feedback before announcing our new Runtime Fee policy. Our goal with this policy is to ensure we can continue to support you today and tomorrow and keep deeply investing in our game engine.»
As such, the Unity Personal plan remains free, and no Runtime Fee will be levied on games built in Unity Personal or Plus plans, only applying to Pro and Enterprise. The cap will be increased from $100,000 to $200,000, and developers won't be required to include the «Made with Unity» splash screen.
The installation fee is still a factor, but it won't apply retroactively, instead affecting those who install the upcoming LTS (Long Term Support) version, which will be released in 2024. How anyone could be game enough to start a new project on the platform after all this is anyone's guess, but we suppose only time will tell.
Related Articles
Update coming later this week
Sigh
Pay to play
Do you think this is where Unity leaves things, or will there be further revisions in the near future? Update your terms of service in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Ok good. Now don't be naughty again.
Unity is done, why devs will develop games for it in the future when unity can just change the rule again. The only way devs can trust unity again is if unity fire their ceo and goes back to old rule, no stupid installation fee.
The damage is so bad that even if they completely reversed their plans it would still be hard to trust Unity going forward.
@wiiware Because there are still no indie friendly cheap engines out there. Unreal is still expensive and requires devs taking the time to learn it from scratch. RPG Maker is too narrow in its focus. Ren'py is also too narrow.
I don't think there are many engines for indies to choose from.
why not make it simple 2.5% revenue share across the board no tiers. no subs no versions
your under cutting unreals 5% revenue share
@Powerplay94 there's been a lot of