A senior Ubisoft official suggested that gamers need to get comfortable not owning their games. The executive's perspective on the subject of game ownership, or lack thereof, arrived amid his company's latest digital push that saw Ubisoft make big changes to its subscription service.
Ubisoft has been one of the earliest proponents of subscription-based gaming offerings, with its first foray into the segment dating back to September 2019 when it launched its 115-strong Uplay+ library. The platform was rebranded to Ubisoft+ in October of the following year. Another rebranding occurred on Monday, January 15, when the $17.99-a-month service was renamed to Ubisoft+ Premium. The move also saw the company introduce Ubisoft+ Classics, a more affordable offering granting access to a smaller catalog of popular titles for $7.99 per month.
Philippe Tremblay, Ubisoft's director of subscription, labeled the latest changes as the company's attempt to «evolve.» In a recent interview with GamesIndustry.biz, the executive explained that splitting the subscription offering into two will allow the publisher to better cater to its ever-diversifying customer base, which now includes a substantial number of people who are primarily interested in older releases. And while it might seem intuitive to assume that this particular demographic is price-conscious and hence uninterested in subscription products, Tremblay appears to be of the opinion that's not necessarily the case, or at least won't be true forever.
On the contrary, the executive talked up subscription-based services as having «tremendous» growth potential, which is a big part of the reason why Ubisoft is doubling down on such offerings in the first place. Although Tremblay acknowledged that he cannot see the future, he suggested that gamers could get used to not owning their games, much like consumers all over the world accepted platforms such as Netflix as a replacement for outright buying movies and TV shows on physical media like DVDs and Blu-rays.
Gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen.
Looking beyond Ubisoft, Tremblay's forecast appears to be well-rooted in reality; according to a number of recent reports, physical game sales continue to decline across the board while the industry, on the whole, keeps growing. And even traditional digital sales only work to strengthen Tremblay's perspective, as platforms like Steam and PlayStation Store have long normalized selling game usage agreements instead of actual games.
Selling temporary access to usage agreement libraries is merely another step in that direction. And given the massive success of Xbox Game Pass, it's not surprising that Ubisoft
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Earlier this week, Philippe Tremblay, Ubisoft’s director of subscriptions, made a comment in an interview stating how video game fans would need to get comfortable with not owning their games. Today, Baldur’s Gate 3 developer Larian Studios’ CEO responded, calmly explaining his opinion that “direct from developer” is best.
The Baldur's Gate 3 creative director, Swen Vincke, stated that acquiring good video game content might be more challenging if subscriptions become the dominant model in the industry. The Baldur's Gate 3 creative director's comments were in response to recent statements from a Ubisoft executive who suggested that gamers may need to adjust to not owning their games as video game subscriptions gain popularity.