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19.01.2024 - 11:17 / gamesindustry.biz / Swen Vincke / Playstation Plus / Game Pass / Philippe Tremblay
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There is a mode of thinking that is far from uncommon in the games business right now, which simply accepts as inevitable the idea that subscription services will become the dominant business model for video games in the coming years.
Within that school of thought there are many schisms; there is plenty of diversity of opinion over which companies will end up as the dominant players, the role that game streaming will play in the whole situation, whether the market will support multiple subscription services from individual publishers, and so on, with positions on such questions being based at least as much on wishful thinking as on genuine market analysis.
The core belief, however, is consistent; subscription services are going to take over, pushing traditional sales models to the fringes as they become increasingly widespread, with consumers balking at paying extra for games outside their subscription libraries.
Not everyone is exactly happy with this vision of the future, not least because it’s easy to see the absolute havoc being wreaked on the TV and movie industries by the collapse of the low-interest, easy money environment that fuelled the ambitions of would-be “disruptors” who single-mindedly pursued growth in subscription numbers with little notion of how an eventual pivot to profitability might be achieved down the line.
Some don’t see subscriptions becoming dominant in gaming at all; even among those who see it as inevitable, there are plenty who see this as an overwhelmingly negative thing, and wonder how alternative business models might be carved out and shielded from that inevitability.
This week saw an interesting dialogue around this topic that made clear some of the most important lines of tension in the games industry right now. Following on comments from Ubisoft’s Philippe Tremblay regarding subscription services – very much in the ranks of those who claim inevitability, though Ubisoft does like to imagine that there’s a place for publisher-specific subscription services in this version of the future – Larian boss Swen Vincke responded publicly to express his disquiet with subscription models and pledge that his company would not permit its games to be included in subscription catalogues.
The fears of people like Vincke and Zelnick about the impact of subscriptions may be unfounded – but they might also just be ahead of the curve
Vincke’s comments add an interesting perspective to a discussion that has often focused on the impact of subscription models on consumers, platform holders, and major publishers, but has regularly overlooked the position of development studios and smaller independent publishers. His
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Fans who were eagerly awaiting new information to emerge on the MachineGames Indiana Jones title were finally treated to a deep dive yesterday. We got our first look into the upcoming title during the Xbox Developer Direct. Indiana Jones and the Great Circle had a decent showcase where we got our first look into the gameplay and even some narrative storyline premise. While we’re still waiting for the official release date to be finalized, the new website hosted under Bethesda unveils more details on what we can expect from this game.
The CEO of Larian Studios, Swen Vincke, has said that the developer has no intention to bring its titles to subscription services.
Earlier this week, Philippe Tremblay, Ubisoft’s director of subscriptions, made a comment in an interview stating how video game fans would need to get comfortable with not owning their games. Today, Baldur’s Gate 3 developer Larian Studios’ CEO responded, calmly explaining his opinion that “direct from developer” is best.
Larian CEO Swen Vincke has been reading Ubisoft director of subscriptions Philippe Tremblay's thoughts from yesterday about how players need to "get comfortable" with renting their games as a package, rather than "having and owning" an individual copy. His broad takeaway is: that ain't it, chief. In a social media thread today, Vincke wrote that "it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not". He feels that "direct from developer to players is the way". As such you shouldn't expect Baldur's Gate 3, Divinity: Original Sin 2 or any other Larian RPGs to join the Game Pass bandwagon anytime soon.
The makers of Baldur’s Gate 3 have made it pretty clear that the game won’t be coming to subscription services like Xbox Game Pass any time soon, saying they believe the amount they charge for the game is fair. Now in a new statement responding to Ubisoft saying we should get used to no longer owning games, Larian boss Swen Vincke has gone a step further.
Over the last decade or so, the entertainment industry has seen many rises and falls across all brands. These changes have affected music, TV, movies, and even video games. Things “for sure never going to fail” started to fail. Then, things that “could never work” have done well and made many wonder if things could go further down that path. One such path is that of the “game subscription service,” which was punctuated by the Xbox Game Pass, which has done wonders for Microsoft. However, Larian Studios isn’t on board with this notion, nor with notions of such services made by fellow game developers.
The director of Baldur's Gate 3 has discussed the possibility of their games heading to subscription services, sharing: "Direct from developer to players is the way."
Larian Studios CEO Swen Vincke has said the company won’t be putting any of its games on subscription services.
Larian Studios CEO Swen Vincke has said that the studio's games won't ever be found on a subscription service because he wants «to make sure the other ecosystem doesn’t die.»
With the debate around the future of video game subscriptions heating up, one high-profile developer has come out strongly on the side of the traditional method of selling games.
You won't find any Larian Studios games on a subscription service, said its CEO Swen Vincke.