The number of games industry job losses announced in January is already more than half the total job losses in the entirety of 2023.
17.01.2024 - 19:11 / rockpapershotgun.com / Philippe Tremblay
Larian CEO Swen Vincke has been reading Ubisoft director of subscriptions Philippe Tremblay's thoughts from yesterday about how players need to "get comfortable" with renting their games as a package, rather than "having and owning" an individual copy. His broad takeaway is: that ain't it, chief. In a social media thread today, Vincke wrote that "it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not". He feels that "direct from developer to players is the way". As such you shouldn't expect Baldur's Gate 3, Divinity: Original Sin 2 or any other Larian RPGs to join the Game Pass bandwagon anytime soon.
Where Tremblay made a case for why consumers should be at ease with purchasing access to an evolving blob of videogame releases, Vincke addressed things from more of a developer's perspective, arguing that subscription models give platform holders too much creative authority and will inevitably breed conservatism.
Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way. https://t.co/wEUvd5adt0
"Getting a board to ok a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster," he wrote. "Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit.
"There is nothing wrong with that but it may not become a monopoly of subscription services," Vincke added. "We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it'll become savage. In such a world by definition the preference of the subscription service will determine what games get made. Trust me - you really don't want that."
It goes without saying, then, that "you won't find our games on a subscription service even if I respect that for many developers it presents an opportunity to make their game," Vincke went on. "I don't have an issue with that. I just want to make sure the other ecosystem doesn't die because it's valuable."
To editorialise a bit more than I did in yesterday's post on Tremblay, I have extremely mixed feelings about the subs model. I can't deny that I've stumbled on some fascinating games by means of Game Pass, and I've heard from a few developers that subscription services have helped their stranger projects find an audience.
Other developers, however, have said that they increasingly feel they have
The number of games industry job losses announced in January is already more than half the total job losses in the entirety of 2023.
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business
Consulting firm Nordicity is well-versed on the subject of tax credits for the games industry.
Games industry leaders have suggested that widespread job losses across the market last year will continue throughout 2024 and likely stretch into next year too.
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The current turmoil in the video games industry will continue all year and likely into 2025, games industry leaders have told GamesIndustry.biz.
Each year, the Game Developers Conference publishes its State of the Game Industry report — a survey that asks thousands of game developers about the industry and their own work. It’s no secret that 2023 was a challenging year for the video game industry, even after major bestselling game releases, like The Legend of Zelda: Tears of the Kingdom and Baldur’s Gate 3. Independent, community-driven estimates suggest that more than 10,000 game developers may have been laid off last year, up from more than 8,500 workers in 2022. Thousands of workers across video game companies and adjacent workplaces have already been let go in 2024 as the industry grapples with how to move forward.
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The CEO of Larian Studios, Swen Vincke, has said that the developer has no intention to bring its titles to subscription services.
Earlier this week, Philippe Tremblay, Ubisoft’s director of subscriptions, made a comment in an interview stating how video game fans would need to get comfortable with not owning their games. Today, Baldur’s Gate 3 developer Larian Studios’ CEO responded, calmly explaining his opinion that “direct from developer” is best.
The Baldur's Gate 3 creative director, Swen Vincke, stated that acquiring good video game content might be more challenging if subscriptions become the dominant model in the industry. The Baldur's Gate 3 creative director's comments were in response to recent statements from a Ubisoft executive who suggested that gamers may need to adjust to not owning their games as video game subscriptions gain popularity.
The makers of Baldur’s Gate 3 have made it pretty clear that the game won’t be coming to subscription services like Xbox Game Pass any time soon, saying they believe the amount they charge for the game is fair. Now in a new statement responding to Ubisoft saying we should get used to no longer owning games, Larian boss Swen Vincke has gone a step further.