Yesterday, the New York Videogame Critics Circle (NYVGCC) announced the winners of the 13th annual New York Game Awards in a dedicated ceremony streamed live from the SVA Theatre, with Baldur's Gate 3 once again emerging as the big winner.
17.01.2024 - 13:03 / ign.com / Swen Vincke
With the debate around the future of video game subscriptions heating up, one high-profile developer has come out strongly on the side of the traditional method of selling games.
Multiple subscription services have emerged in recent years, with the likes of Microsoft Game Pass, Sony’s PlayStation Plus, and Nintendo’s Nintendo Switch Online all providing access to a library of games for a monthly fee. But the potential dominance of subscription services from just a handful of companies has sparked concern about video game ownership, visibility, and preservation.
The thorny issue of video game subscription services was once again thrust into the headlines this week after an executive at Assassin’s Creed maker Ubisoft said gamers would need to get “comfortable” not owning their games before video game subscriptions truly take off.
It’s fair to say those comments did not go down well with those who prefer to buy their video games on-disc as opposed to downloading or streaming them. Now, Swen Vincke, boss of Baldur’s Gate 3 maker Larian Studios, responded to offer a developer’s view in a series of tweets that came down hard against a potential future in which subscription services are the dominant model.
“Whatever the future of games looks like, content will always be king,” Vincke began. “But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way.”
He continued: “Getting a board to okay a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit.”
Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way. https://t.co/wEUvd5adt0
“There is nothing wrong with that but it may not become a monopoly of subscription services," Vincke continued. "We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it’ll become savage.”
“In such a world by definition the preference of the subscription service will determine what games get made. Trust me — you really don’t want that.
“You won’t find our games on a subscription service even if I respect that for many developers it presents an opportunity to make their game. I don’t have an issue with that. I just want to make sure the other ecosystem doesn’t
Yesterday, the New York Videogame Critics Circle (NYVGCC) announced the winners of the 13th annual New York Game Awards in a dedicated ceremony streamed live from the SVA Theatre, with Baldur's Gate 3 once again emerging as the big winner.
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The Baldur's Gate 3 creative director, Swen Vincke, stated that acquiring good video game content might be more challenging if subscriptions become the dominant model in the industry. The Baldur's Gate 3 creative director's comments were in response to recent statements from a Ubisoft executive who suggested that gamers may need to adjust to not owning their games as video game subscriptions gain popularity.
The makers of Baldur’s Gate 3 have made it pretty clear that the game won’t be coming to subscription services like Xbox Game Pass any time soon, saying they believe the amount they charge for the game is fair. Now in a new statement responding to Ubisoft saying we should get used to no longer owning games, Larian boss Swen Vincke has gone a step further.
Over the last decade or so, the entertainment industry has seen many rises and falls across all brands. These changes have affected music, TV, movies, and even video games. Things “for sure never going to fail” started to fail. Then, things that “could never work” have done well and made many wonder if things could go further down that path. One such path is that of the “game subscription service,” which was punctuated by the Xbox Game Pass, which has done wonders for Microsoft. However, Larian Studios isn’t on board with this notion, nor with notions of such services made by fellow game developers.
Larian Studios' games won't be made available on subscription services, according to founder and CEO Swen Vincke.
The director of Baldur's Gate 3 has discussed the possibility of their games heading to subscription services, sharing: "Direct from developer to players is the way."
Larian Studios CEO Swen Vincke has said the company won’t be putting any of its games on subscription services.
Larian Studios CEO Swen Vincke has said that the studio's games won't ever be found on a subscription service because he wants «to make sure the other ecosystem doesn’t die.»
You won't find any Larian Studios games on a subscription service, said its CEO Swen Vincke.
Earlier this week, Ubisoft's director of subscriptions Phillipe Tremblay sparked massive controversy when he said that gamers need to get used to "not owning your games". Baldur's Gate 3 lead and Larian Studios CEO Swen Vincke disagrees, going as far as to say that "you won't find our games on a subscription service".
Ubisoft's director of subscriptions Philippe Tremblay has said that for all the growth of videogame subscription services in the past few years, players are still accustomed to "having and owning their games". Accordingly, he feels his task is to help you grow "comfortable" with the idea that the game you're playing might be taken offline as part of the release schedule, with Tremblay pointing out that you can still resume your save file when the game is next available.