Total War: Pharaoh director talks factions, gods, tips and tricks
12.10.2023 - 15:06
/ radiotimes.com
Now that Total War: Pharaoh is out in the world, it feels like the perfect time to share our interview with game director Todor Nikolov, which was filmed back in August at the Gamescom 2023 conference.
You can watch the interview in the video above, and marvel at the epic backdrop provided by the game's booth at the conference!
Love historical games? Check out our podcast episode about Assassin's Creed Mirage
Telling RadioTimes.com about the origins of the project, Nikolov said, «We wanted to have a Total War title that's about Ancient Egypt, because Ancient Egypt is a very influential, very easily recognisable ancient civilization that a lot of people are interested in across the world.»
Specifically, the warring strategy game Total War: Pharaoh is set in the late Bronze Age, which Nikolov describes as «very much this pretty stable society where different kingdoms and civilisations interacted with one another, not that different from nowadays, but it collapsed and we don't know how it happened.»
This missing chapter of recorded history, Nikolov says, «gave us freedom to flesh out our characters in a way that makes sense within the historical context that we had, and also to accommodate different kinds of gameplay.»
Getting into the factions present in the game, he added: «We've got three rival cultures with different amounts of factions. We've got four Egyptians, two Canaanites and two Hittites.
»So, for example, one of the Canaanites is known from, I believe, one or two inscriptions where he's little more than a name.
«He's called Irsu, and he's described as someone who took over a portion of Egypt, or perhaps the entire Egypt. We're not certain. And he was really this terrible oppressor who did a lot of terrible things, and even prevented people from worshipping gods.»
Speaking of gods, there is also a system in the game where you can worship different deities in return for certain perks.
Nikolov explains, «The idea is to increase the favour of the gods, to prove yourself before the people that you are someone who is very pious and very dedicated to a certain god.
»And then you can gain passive effects from the shrines that are contained within the territories where these are constructed. You can send armies to pray to the shrines, so it makes a lot of sense for you, before you send your armies to a battle, to quickly pray on a shrine.
«This will take them… like it might be out of their way, but then they will gain some some benefits.»
After we tried the demo for the game, which offered a few fun battles of varying difficulties, we did wonder if Nikolov had any advice for players that are not already mega experts in these types of games.
He told us, «For new players, I would definitely recommend