There are precious few games set in turn-of-the-century Warsaw, and it’s one of several aspects with which distinguishes itself from the pack. This historical dark fantasy RPG is the sophomore release from Polish studio Fool’s Theory, whose 2017 cyberpunk action-RPG echoes the almost irresponsibly bold design decisions and ambitious intentions of their newest project. is a meaty, detailed exploration of Polish history and Western political progress, crafted around a worthy concept that is ultimately more interesting than just “Slavic .”
Polish-based 11 Bit Studios manage publishing duties for, and has been at the forefront of contemporary experimental game development in the nation. Notable releases include the reverse-tower-defense series, the intimate strategy wartime sim, and relentlessly bleak hit citybuilder. ’s idiosyncratic design and fascinating setting fits the publisher’s ethos perfectly, applying unique approaches to interactive concepts while engaging a familiar genre; in this case, it’s a choice-driven, turn-based RPG.
The Thaumaturge distinguishes itself well enough, but needs more refinement.
Where struggles is in its narrative coherence and mechanical consistency throughout the 20 or so hours of a playthrough, most of which amounts to repeated clicking and exploration. It’s not completely bereft of player agency, but most of its mechanics are cryptic and confusing, and the dialogue-driven forked paths of the story are often corralled by yet other systems that never sensibly connect, even five or ten hours into the adventure.
The scene is Warsaw, 1905, in what is now the capital of Poland, though it once stood as the third-most populous city in the Russian Empire. Enter budding thaumaturge Wiktor Szulski, following in the footsteps of his emotionally distant father, off on a lone journey to hone his talents in the craft before finally returning to his busy hometown for a funeral.
’s titular role describes a way of life, an outcast occupation that leverages a magical understanding of the human psyche. Thaumaturges are attuned to a dark plane of existence hidden underneath the standard living world where “salutors” dwell, monstrous entities which feed on deep-set personality flaws like pride and envy. These beings conduct and manipulate their unwitting hosts to criminal ends, but thaumaturges can absorb these flaws into themselves, which allows them to seduce and safely bind these creatures before more harm is done.
It's a heady, oddball idea which combines elements of and with spiritualism, psychiatry, and pop psychology. Wiktor’s own inbuilt flaw is pride, which binds his longtime salutor Upyr, a kind of skeletal senior apparition who essentially stands in as his well-worn Pikachu. Upyr
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
During a lengthy developer update livestream, Grinding Gear Games announced some Path of Exile 2 news. To start with, the studio based in New Zealand announced a delay in the beta test that was previously slated for June. While the content is in place, the team disclosed the need for more time to properly polish Path of Exile 2. As such, the beta test will now take place at some point in late 2024. However, it's not just bad news, as an Alpha test will still be conducted in June.
MLB The Show 24 may not be the best-looking sports game on the market anymore, but San Diego Studio continues to lead the field by pushing the boundaries of the genre overall. This year’s release may feel largely familiar when you’re at the plate, but the expansion of narrative-based experiences in the Storylines section demonstrates how the first-party developer is evolving elsewhere.
The collapse of the utterly reckless Embracer Group continues to occur publicly, as juggernaut development unit Saber Interactive has announced plans to split from the embattled Swedish organisation. The division will be purchased by Beacon Interactive, a new holding firm controlled by Saber Interactive’s co-founder Matthew Karch. But as detailed in a press release on the divestment, there’s still plenty to be untangled between the two titans.
Disney has released The Acolyte trailer for the upcoming Disney+ show, which will launch on June 4. The Star Wars series stars Amandla Stenberg as a former Padawan who reunites with her Jedi Master to “investigate a series of crimes but discovers the forces they confront are more sinister than they ever anticipated.”
Krampus is an incredibly powerful Salutor in , focusing on depleting enemies' Focus quickly and dealing damage based on lost Focus. Unlocking him, however, requires completing two hard-to-miss quests in Port Praga. His boss fight is not very difficult, so taming Krampus should only take roughly 20 to 30 minutes from start to finish.
Saber Interactive has parted ways with Embracer Group, buying back the rights to its own work as well as much of its network of studios and contractors.
Saber Interactive have parted ways with Embracer Group, buying back the rights to both themselves and numerous other studios in a deal initially valued at $247 million. The deal includes 38 ongoing game development projects plus the rights to 3D Realms, Slipgate Ironworks, New World Interactive, Nimble Giant, Mad Head, Digic, Fractured Byte and PR agency Sandbox Strategies, as well as Metro developers 4A Games and Pinball FX maker Zen Studios via options.
Embracer Group has entered into an agreement to sell Saber Interactive to Beacon Interactive, a company controlled by Saber Interactive co-founder Matthew Karch, for a purchase price of USD $247 million, the company announced.
Saber Interactive has split from Embracer, with at least 38 ongoing game development projects among the divested assets and over 3,000 staff moving across. However, a number of key studios remain at Embracer, including Tripwire, Aspyr, and Beamdog.