An insider has broken down some details on why Naughty Dog cancelled The Last of Us Online.
15.12.2023 - 01:23 / eurogamer.net / Jason Schreier / Neil Druckmann / Last Of Us
Following reports that development on Naughty Dog's long-awaited The Last of Us multiplayer game had been «slowed down» earlier this year, the studio has announced it's officially pulling the plug on the project, saying it didn't want to become a «solely live service games studio».
Naughty Dog's multiplayer game was initially planned to be part of The Last of Us Part 2, but the studio announced it was separating the two halves in 2019. After years of relative silence on its progress, studio co-head Neil Druckmann emerged in January to confirm more would be revealed «later this year» — but instead, May brought the news the project needed «more time».
Shortly after, a report from Bloomberg's Jason Schreier claimed Destiny developer Bungie — which had been individually assessing many of Sony's «games as a service» projects since being acquired by the company — had raised concerns about The Last of Us multiplayer's «ability to keep players engaged for a long period of time», resulting in Sony scaling back the team to just a «small group» while it evaluated the project's direction.
And now, some seven months later, The Last of Us' multiplayer spin-off has been officially cancelled. «We realise many of you have been anticipating news around the project that we've been calling The Last of Us Online,» Naughty Dog wrote in a statement confirming the news on its website. «There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game.»
«We know this news will be tough for many,» it continued, «especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We're equally crushed at the studio as we were looking forward to putting it in your hands.»
Naughty Dog says that while The Last of Us Online's gameplay proved to be both «refined and satisfying» during the pre-production stage of its development, «in ramping up to full production, the massive scope of our ambition became clear.» Essentially, the studio says the resources needed to support «post launch content for years to come» would have severely impacted its ability to develop future single-player games. And when faced with a choice between becoming a «solely live service games studio» or continuing «to focus on single-player narrative games that have defined Naughty Dog's heritage», it chose the latter.
«We are immensely proud of everyone at the studio that touched this project,» its statement concluded. «The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand-new single player game that we're
An insider has broken down some details on why Naughty Dog cancelled The Last of Us Online.
The fate of The Last of Us Online hung in the balance for a long while, with mixed signals being sent from Sony and Naughty Dog. It all started before the launch of The Last of Us Part II when it was announced that there would be no Factions multiplayer mode like in the original game.
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The Last of Us developer Naughty Dog has confirmed that more than one single-player game is in development at the studio.
Naughty Dog has cancelled The Last Of Us Online.
Naughty Dog has announced that it has officially ended development on The Last of Us Online, with the studio explaining that the decision was made so it could continue to focus on crafting the narrative-driven single player experiences it’s known for. And interestingly enough, it turns out there are more than one of those games in development at Naughty Dog right now.
Naughty Dog officially canceled its planned multiplayer spin-off of The Last of Us today, ending months of speculation about the planned game's status. The reason given? It would come at the expense of the single-player games the studio creates.
The Last of Us won’t be returning to its multiplayer side after all. Naughty Dog confirmed today that it has stopped development on what it’s been calling The Last of Us Online, a multiplayer TLOU experience.
The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service future) rather than their raison d'etre: big budget singleplayer narrative adventures.
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