An insider has broken down some details on why Naughty Dog cancelled The Last of Us Online.
15.12.2023 - 02:55 / mmorpg.com / Last Of Us / Sony
Naughty Dog officially canceled its planned multiplayer spin-off of The Last of Us today, ending months of speculation about the planned game's status. The reason given? It would come at the expense of the single-player games the studio creates.
Reports earlier this year made it clear that themultiplayer mode was on ice after layoffs hit Sony's pre-eminent studio during the summer, but no official word was forthcoming about whether or not fans of the series could expect to see development thaw. Now, in apost on the Naughty Dog website, the studio officially announced the multiplayer project is dead, despite it being in production since the team was working on The Last of Us Part II.
«We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online,» the post starts out. It continues, «There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.»
The post goes on to explain that while the team had built a quality mode that had «tremendous potential,» the ultimate decision to pull the plug was down to the level of maintenance and development live service games require post-launch.
As a result, it would run counter to what has made Naughty Dog a household name for many gamers: its single-player heritage.
«In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.»
As a result, the team has canceled the mode, instead shifting its resources to continuing to work on the multiple «ambitious, brand new single player» games the studio itself is working on, though Naughty Dog doesn't share any more than that.
First announced last year during Sumer Game Fest 2022, Naughty Dog stated the game would have been as big as any of its single-player entries. While no concrete gameplay details were given, we were treated to some concept art and a tease that more information would be coming the following year (now 2023). It seems that this will not be the case anymore, unless maybeSony wants to tab NCSOFT to pick up the slack and build this alongside whatever Horizon-universe-inspired multiplayer game it's making with Guerilla Games?
An insider has broken down some details on why Naughty Dog cancelled The Last of Us Online.
In a new blog published to the game’s official site, Andy Tsen, co-founder of Ramen VR, fully officially discussed the prospects of Zenith: The Last City’s 2.0 version. The blog also acknowledges that alpha playtests will be enacted soon.
Naughty Dog’s planned multiplayer game set in the world of The Last of Us is no more. The studio announced Thursday that it has “made the incredibly difficult decision to stop development on” what it’s been calling The Last of Us Online.
Naughty Dog have officially stopped development of The Last Of Us Online, a multiplayer game based on their celebrated McCarthyite (no, not that McCarthy - I mean the novelist) post-apocalyptic action-adventure. Announced in the dusty days of 2018 as a multiplayer mode for The Last Of Us: Part 2, it evolved into a standalone experience with new characters and a new setting, but Sony reportedly scaled the project back earlier this year. Naughty Dog have now formally called it quits, stating that supporting a live service project such as this would have “severely impacted” future single-player game projects. Sony never locked down platforms for The Last Of Us Online, but a PC release was surely on the cards, though I would have expected the game to launch first on PlayStation, as with the original Last Of Us and Uncharted 4.
Naughty Dog has today shared the news its The Last of Us Multiplayer project has been officially cancelled. A post on the developer's official website states: «We’ve made the incredibly difficult decision to stop development on that game.»
The Last of Us developer Naughty Dog has confirmed that more than one single-player game is in development at the studio.
The Last of Us multiplayer spin-off has effectively been canceled at Naughty Dog.
Naughty Dog has stopped development on The Last of Us Online.
Naughty Dog has confirmed that it has stopped development on its multiplayer The Last of Us title — known as The Last of Us Online — after concerns that it would impact the studio’s future single-player games.
Naughty Dog has cancelled The Last Of Us Online.
Naughty Dog’s hyped The Last of Us online multiplayer game, once said to be the most ambitious thing they’ve ever worked on, has been canceled. We’d heard for a while that the project was “on ice” following an unfavorable internal assessment by Bungie. That said, the game was never officially canceled. That’s now changed, with Naughty Dog providing a very clear reason for the change – they realized fully supporting a live service game would essentially mean becoming a live service studio, and they don’t want to do that.
The Last of Us multiplayer game has been cancelled. In a blog post, developer Naughty Dog confirmed that the development on the promised online experience within the post-apocalyptic universe, which it was calling ‘The Last of Us Online,' has been stopped. The astonishing news comes just a month after game director Vinit Agarwal assured fans that the project was still happening despite the numerous reported setbacks, including the laying off of 25 employees. One can't simply release a live-service game into the wild and expect it to thrive. It desperately needs post-launch content for years to come, indirectly impacting a studio which is otherwise known for creating memorable single-player narratives.