The Last of Us 2 Began Life as Open World Melee Epic Heavily Inspired by Bloodborne | Push Square
12.02.2024 - 23:52
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/ Last Of Us
With the release of Grounded II: Making The Last of Us Part II, fans have been given a unique insight into the challenges and triumphs developer Naughty Dog encountered while creating its violent sequel, The Last of Us Part II. One of the biggest genuine surprises was a few almost throwaway lines, revealing that the cinematic adventure originally began life as a purely melee open-world game, one heavily inspired by FromSoftware's own grim epic, 2015's Bloodborne.
The reveal comes from co-game director Anthony Newman, who said that Naughty Dog co-president and head of creative Neil Duckmann wanted to be «very ambitious about changing the game almost entirely». Newman drops the surprising influence, stating: «For the first four or five months, the game was kind of an open world inspired by Bloodborne. And it was purely melee focused, like it was all hand-to-hand combat.»
Lead game designer Emilia Schatz added that it wasn't just the melee aspect Naughty Dog investigated, but the labyrinthine layout structure FromSoftware is equally famous (or infamous) for, as well: «Bloodborne had a very open space that kept getting bigger and bigger as you explored. I really like that feeling that you get of mastery over the world. It starts to become almost a character in the game itself. And so, that was also something we were looking at.»
Ultimately, this startlingly different direction, and the open world aspect specifically, didn't end up gelling with the type of story Naughty Dog wanted to tell. Vestiges of this earlier vision clearly remain, with the Seattle portion being the most obvious.
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Would you have liked to see a Naughty Dog-developed, open world melee Souls-like? Awake from this everlasting dream in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Too much of a departure for LoU although this will possibly explain the fantasy IP that’s been floated around as being their next big thing? Might even be a well hidden announcement for it. After all, Neil said in the same documentary about the power of marketing.
Really hope this doesn't mean their upcoming game(s) will be open world.
I wouldn't mind an open world TLOU, I guess it would play similar to Days Gone which was a great game.
@UltimateOtaku91 That's a controversial take. Days Gone was mid.
Pretty much what factions would be then. Maybe the last of us 3 will go in this direction. I personally don't