Team Ninja and Koei Tecmo have released a behind-the-scenes video and combat vignette for Rise of the Ronin’s sumptuous combat. If that’s not enough, trailers for each weapon type are available courtesy of PlayStation Japan. Check them out below.
12.02.2024 - 23:57 / pushsquare.com
Set during the disastrous final days of the Tokugawa Shogunate, Rise of the Ronin will take players to Bakamatsu-era Japan and arm them with an arsenal of early-modern weaponry. We got a new trailer and an accompanying PlayStation Blog write-up, shedding further light on the game's depiction of this pivotal moment in Japan's history.
Team Ninja talks about creating the game's massive world and recreating major historical cities like Yokohama, Kyoto, and Edo (modern-day Tokyo), describing it as the studio's most ambitious project. Gone is the interconnected level design of the Nioh series, but the studio's passion for Japan's history shines through stronger than ever.
While it's easy to see «ronin» in the title and immediately think of the kind of (admittedly anachronistic) samurai seen in Ghost of Tsushima, Team Ninja's latest is set during the mid-1800s, around the time of the American Civil War. For comparison, Rockstar's Red Dead Redemption 2 is set just a few decades later, so think steamboats, early railways, and Gatling guns.
Related Articles
Samurai flamethrower
What do you think of Rise of the Ronin? Will you take up arms when it arrives on PS5 on 22nd March? Resist change at all costs in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Save state I want save state always save state!
Looks to be shaping up nicely! Great accompanying blog post as well. Can not wait.
FF7 Rebirth this month, Rise of the Ronin in March and Stellar Blade in April, great time to have a PS5!
Yeah this was a solid little dev diary. This has me interested in the game far more than the trailers. It really does look like they tried to expand beyond the scope of their shallow level selector disguised as a basic world map and shallow story delivery formula they have cloned into 3 games prior.
I love the deep dive into the historical inspirations. Now tell us what the gameplay Loop entails within the open world. Hopefully it's more than just combat.
«Gentlemen you had my curiosity… but now you have my attention»
I just want ghost 2 to be honest, this looks like it might scratch that itch for a while — but I'll wait for it to reduce before considering it. Also I only really have time to invest in one game at a time — and that currently is Tekken 8!
Really cannot wait for this, looks so good.
Getting both this and DD2 day one.
Will be playing this though as I haven’t gotten round to finishing dark arisen yet but hoping to in the next few months
I'm definitely interested in
Team Ninja and Koei Tecmo have released a behind-the-scenes video and combat vignette for Rise of the Ronin’s sumptuous combat. If that’s not enough, trailers for each weapon type are available courtesy of PlayStation Japan. Check them out below.
Team Ninja, the developers behind Nioh and Ninja Gaiden, have released the second episode in a behind-the-scenes video series focused on the game development of its forthcoming open-world action RPG, Rise of the Ronin.
Publisher Sony Interactive Entertainment and developer Team NINJA have released a new “Combat Vignette” trailer for open-world action adventure game Rise of the Ronin.
A new Rise of the Ronin trailer was shared today, focusing on the game's combat mechanics.
Team Ninja's PlayStation 5 exclusive Rise of the Ronin will feature up to four player co-op online.
Team Ninja has unveiled new details for Rise of the Ronin, including a character creator and up to 4-player online cooperative gameplay. The developer also provided insight into the Rise of the Ronin mechanics, character interactions, and combat, all within a recent behind-the-scenes video.
Publisher Sony Interactive Entertainment and developer Team NINJA have released the second developer diary for open-world action adventure game Rise of the Ronin, titled “The Fight.”
Team NINJA is back today with another Rise of the Ronin Behind The Scenes (BTS) video. The Japanese developer said the action system featured in their open world game is the culmination of their previous titles, which include the likes of Ninja Gaiden, Nioh, and Wo Long: Fallen Dynasty, to name a few.
Since the mid-90s, the developers at Team Ninja have earned consistent praise for their precise, satisfying combat. Look no further than the Dead or Alive franchise’s dynamic fighting system or Ninja Gaiden’s lightning-fast combat for prime examples. The developer aims to continue and expand that legacy of satisfying melee mechanics in Rise of the Ronin.
There’s no shortage of reasons to be excited about Rise of the Ronin, but the fact that it’s going to be developer Team Ninja’s first stab at an open world experience has to be high on that list. What’s been shown of the action RPG so far has painted its open world in a very promising light, and Sony has now released another new trailer that continues to do so.
Team Ninja is known for its action-packed titles filled with intense gameplay and lots of enemies to fight. Their next significant title is Rise of the Ronin, a game with a more historical approach narrative-wise. You’ll be set in a key part of Japan’s history, where internal struggles and external influences threaten to rip the land apart. You will play a Ronin, a Samurai without a master, who must travel the land and influence it in his own way to steer the nation to where you feel is best. Today, a special video highlighted their take on Japan and the beauty that lies within it.
Yesterday, we brought you word of a brewing controversy surrounding the upcoming PS5 action game Rise of the Ronin after director Fumuhiko Yasuda made some comments alluding to a controversial 19th-century Japanese philosopher. It was supposed that these comments were why Sony confirmed the game would not be released in Korea, but now Sony says it never planned on selling the game in one of the world's most lucrative markets in the first place.