Takashi Tezuka
Nintendo
Super Mario Bros. Wonder
Nintendo Switch
SUPER MARIO BROS
movie
Takashi Tezuka
Nintendo
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5 people made the original Super Mario Bros. - all of them were still at Nintendo to ship Wonder 38 years later - gamesradar.com - Japan
gamesradar.com
24.10.2023 / 18:25

5 people made the original Super Mario Bros. - all of them were still at Nintendo to ship Wonder 38 years later

The original Super Mario Bros. on NES was made by a team of five people, and it seems every single one of them is still at Nintendo and was credited on Super Mario Bros. Wonder.

Super Mario Bros. Wonder is the Fifth Biggest Physical Launch in the UK for 2023 - gamingbolt.com - Britain
gamingbolt.com
23.10.2023 / 12:51

Super Mario Bros. Wonder is the Fifth Biggest Physical Launch in the UK for 2023

While Marvel’s Spider-Man 2 topped the UK physical charts for the week, Nintendo’s Super Mario Bros. Wonder still performed well. It debuted second in the region and is already the fifth biggest physical launch of the year, right behind the superhero title, per Chris Dring of Games Industry on Twitter.

Nintendo threw out 6 months of work on Super Mario Bros Wonder "live commentary" including a "tsundere" voice I really need to hear - gamesradar.com - Japan
gamesradar.com
20.10.2023 / 18:23

Nintendo threw out 6 months of work on Super Mario Bros Wonder "live commentary" including a "tsundere" voice I really need to hear

Super Mario Bros. Wonder is one the most unusual and surreal spins on a 2D Mario game that Nintendo has released in a long time, and so far, fans have embraced the new style and liveliness. One of the game's most interesting stylistic upgrades is expanded voice-over work from characters, and apparently, this was once planned to be much more ambitious. In a recent Ask the Developer blog post coinciding with the launch of Super Mario Bros. Wonder, game producer Takashi Tezuka and designer Koichi Hayashida spoke about many of the ideas that were worked on yet ended up being tossed into the development trash bin, including a live commentary feature that would praise - or judge - your every move.  According to game director Shiro Mori, Takashi pitched the idea of having live commentary on the game - just one of the ideas that the developers received via 2,000+ sticky notes. The concept went pretty far into the development, with a full six months of work done. It was used in internal play-tests and even included tsundere-style commentary, a personality that hides genuine tenderness behind a cold exterior and is especially popular in Japanese media .

Super Mario of the Flower Moon is my personal Barbenheimer - polygon.com - China - Italy - state Oklahoma
polygon.com
20.10.2023 / 14:09

Super Mario of the Flower Moon is my personal Barbenheimer

Today — Friday, Oct. 20 — two wildly clashing and yet somehow complementary works from creators at the top of their game, both sitting right at the intersection of art and commerce, arrive at the same time. It’s Barbenheimer all over again, but this time it’s just for me. Today, we are blessed with both Nintendo’s Super Mario Bros. Wonder and Martin Scorsese’s Killers of the Flower Moon.

Super Mario Bros. Wonder Is Now Available On Nintendo Switch - gameranx.com
gameranx.com
20.10.2023 / 10:35

Super Mario Bros. Wonder Is Now Available On Nintendo Switch

Super Mario Bros. Wonder is now available to play on the Nintendo Switch.

Super Mario Bros. Wonder scrapped a “tsundere commentary” feature that was popular during playtesting - techradar.com - Japan
techradar.com
19.10.2023 / 09:51

Super Mario Bros. Wonder scrapped a “tsundere commentary” feature that was popular during playtesting

It turns out that Super Mario Bros. Wonder had a “live commentary” feature during its development that would have matched players’ actions as they progressed through the 2D platformer’s levels, with the option to switch the generic default voice to “tsundere commentary”. However, it didn't make the final cut.

Super Mario Bros. Wonder team once experimented with live commentary - destructoid.com - Japan - city Kansas City - Afghanistan
destructoid.com
19.10.2023 / 03:55

Super Mario Bros. Wonder team once experimented with live commentary

Do you ever wonder what it would be like if someone commented on every decision you made in Mario? Well, according to a recent Super Mario Bros. Wonder developer interview, the idea of live commentary was tested for the game.

Super Mario Bros. Wonder almost had a commentary track - gamedeveloper.com
gamedeveloper.com
18.10.2023 / 20:41

Super Mario Bros. Wonder almost had a commentary track

Like other 2D Mario games, the upcoming Super Mario Bros. Wonder features online multiplayer. But it also introduces a new feature to the series that would allow solo players to feel like they were interacting with others, which the team dubbed "casual connection." 

Super Mario Bros. Wonder Devs on How it Took Inspiration from 3D Mario Games - gamingbolt.com
gamingbolt.com
18.10.2023 / 19:33

Super Mario Bros. Wonder Devs on How it Took Inspiration from 3D Mario Games

The Super Mario franchise’s line of 2D mainline platformers hasn’t quite been on the same level as its flagship 3D entries over the last couple of decades, but with the New Super Mario Bros. series firmly in our rearview mirror and the upcoming Super Mario Bros. Wonder making lofty promises, there’s plenty of excitement surrounding the 2D Mario line’s future once again.

Super Mario Bros Wonder's Dark Souls-style multiplayer was ironically inspired by a push to make the game easier after some devs struggled - gamesradar.com - After
gamesradar.com
18.10.2023 / 18:42

Super Mario Bros Wonder's Dark Souls-style multiplayer was ironically inspired by a push to make the game easier after some devs struggled

Nintendo's soon-to-be-released Super Mario Bros. Wonder is looking to be a wild step forward for the traditional style of 2D Mario games. Along with its bold, new visual style, it also features some intriguing changes to the conventional style of 2D Mario platforming action. While Super Mario Bros.

Super Mario Bros. Wonder Has Nothing To Do With The Mario Movie - thegamer.com
thegamer.com
18.10.2023 / 18:21

Super Mario Bros. Wonder Has Nothing To Do With The Mario Movie

Super Mario Bros. Wonder's developers have confirmed that the game wasn't inspired by and has nothing to do with Illumination's Super Mario Bros. Movie.

Nintendo casually shares a horrifying abandoned idea from Super Mario Bros Wonder: "An 8-heads-tall, life-sized, live-action Mario" - gamesradar.com
gamesradar.com
18.10.2023 / 18:11

Nintendo casually shares a horrifying abandoned idea from Super Mario Bros Wonder: "An 8-heads-tall, life-sized, live-action Mario"

Our Super Mario Bros Wonder review likens the stellar platformer to "your first magical visit to Disneyland," so I was caught off guard when one of its developers casually shared one of the most horrifying ideas I've ever heard: "an eight-heads-tall, life-sized, live-action Mario."

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