Players are buying Super Mario Bros Wonder at record speed, as the side-scroller has officially become the series' fastest-selling game in Europe.
18.10.2023 - 18:21 / thegamer.com / Takashi Tezuka
Super Mario Bros. Wonder's developers have confirmed that the game wasn't inspired by and has nothing to do with Illumination's Super Mario Bros. Movie.
It's been a pretty massive year for Super Mario, not just as a series, but when it comes to the actual character himself. Not only did he swap voice actors in the gaming space after having the same one for more than three decades, but his and every other Mario character's personalities were focused on more than ever before in the Super Mario Bros. Movie earlier this year.
Related: Super Mario Bros. Wonder Review - 2D Is Back, But Doesn't Go Far Enough
With the Super Mario Bros. Movie putting so much focus on its characters, including their designs, expressions, and animations, it wasn't hard to imagine that Nintendo might have taken inspiration from the movie and gone for the same approach for Super Mario Bros. Wonder, which notably puts a lot more effort into how the game and its characters look.
Despite that theory making a lot of sense, that apparently wasn't the case at all. Nintendo recently published a lengthy developer diary with some of the team that worked on Super Mario Bros. Wonder, and one of the topics that's discussed during it is whether or not the Mario movie had any impact on Wonder's development.
In response to that question, Wonder's art director Masanobu Sato simply said that the game and the movie have nothing to do with one another and that it's just a coincidence. Most of the team working on Super Mario Bros. Wonder reportedly "didn't hear anything" about what was in the film during development, with only a few members knowing anything about it.
Sato said, "We're often asked about the film's influence on the game, but we didn't hear anything about the film's content during development. I think Tezuka-san and Kondo-san were the only members here who knew the details". Sato goes on to say that the change is mostly related to the fact that Wonder is the first 2D Mario game to use 3D models, and that's why the game looks so much more expressive and colourful this time around.
Although Sato was quick to confirm that Wonder has nothing to do with the movie, producer Takashi Tezuka said that, even though the team didn't know when the movie was going to be released, they were aware that it would lead to new gamers wanting to try out a Mario title. This caused the team to be "conscious of creating a game that wouldn't disappoint them", which is another reason why the visuals have been reformed so much.
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Players are buying Super Mario Bros Wonder at record speed, as the side-scroller has officially become the series' fastest-selling game in Europe.
The original Super Mario Bros. on NES was made by a team of five people, and it seems every single one of them is still at Nintendo and was credited on Super Mario Bros. Wonder.
Super Mario Bros. Wonder is one the most unusual and surreal spins on a 2D Mario game that Nintendo has released in a long time, and so far, fans have embraced the new style and liveliness. One of the game's most interesting stylistic upgrades is expanded voice-over work from characters, and apparently, this was once planned to be much more ambitious. In a recent Ask the Developer blog post coinciding with the launch of Super Mario Bros. Wonder, game producer Takashi Tezuka and designer Koichi Hayashida spoke about many of the ideas that were worked on yet ended up being tossed into the development trash bin, including a live commentary feature that would praise - or judge - your every move. According to game director Shiro Mori, Takashi pitched the idea of having live commentary on the game - just one of the ideas that the developers received via 2,000+ sticky notes. The concept went pretty far into the development, with a full six months of work done. It was used in internal play-tests and even included tsundere-style commentary, a personality that hides genuine tenderness behind a cold exterior and is especially popular in Japanese media .
Today — Friday, Oct. 20 — two wildly clashing and yet somehow complementary works from creators at the top of their game, both sitting right at the intersection of art and commerce, arrive at the same time. It’s Barbenheimer all over again, but this time it’s just for me. Today, we are blessed with both Nintendo’s Super Mario Bros. Wonder and Martin Scorsese’s Killers of the Flower Moon.
Super Mario Bros. Wonder is now available to play on the Nintendo Switch.
It turns out that Super Mario Bros. Wonder had a “live commentary” feature during its development that would have matched players’ actions as they progressed through the 2D platformer’s levels, with the option to switch the generic default voice to “tsundere commentary”. However, it didn't make the final cut.
Do you ever wonder what it would be like if someone commented on every decision you made in Mario? Well, according to a recent Super Mario Bros. Wonder developer interview, the idea of live commentary was tested for the game.
Like other 2D Mario games, the upcoming Super Mario Bros. Wonder features online multiplayer. But it also introduces a new feature to the series that would allow solo players to feel like they were interacting with others, which the team dubbed "casual connection."
The Super Mario franchise’s line of 2D mainline platformers hasn’t quite been on the same level as its flagship 3D entries over the last couple of decades, but with the New Super Mario Bros. series firmly in our rearview mirror and the upcoming Super Mario Bros. Wonder making lofty promises, there’s plenty of excitement surrounding the 2D Mario line’s future once again.
Nintendo's soon-to-be-released Super Mario Bros. Wonder is looking to be a wild step forward for the traditional style of 2D Mario games. Along with its bold, new visual style, it also features some intriguing changes to the conventional style of 2D Mario platforming action. While Super Mario Bros.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
Super Mario Bros. Wonder almost had running 'live' commentary, like a sports game.