An open beta test for open-world survival crafting game Omega Crafter is now available for PC via Steam until December 17, developer Preferred Networks announced.
14.11.2023 - 00:47 / gamesindustry.biz / David Gaider
Cult of the Lamb, Unpacking, Heavenly Bodies, The Artful Escape, Moving Out, Untitled Goose Game, Hollow Knight. Standout indie games made in Australia have been abundant in the past few years. And Stray Gods is very much following in these footsteps this year.
The role-playing musical made in Melbourne won Game of the Year at this year's Australian Game Developer Awards, in addition to Excellence in Accessibility and Excellence in Music, and has been a critical success since its release in August.
Stray Gods is the creation of Summerfall Studios, a developer co-created by managing director Liam Esler, creative director David Gaider, and executive producer Elie Young. We talked to the team when the studio came out of stealth in 2019 and, at the time, "differerientation" was the key word used by Esler to describe the character-driven project the studio wanted to make (known back then as Chorus: An Adventure Musical).
With its cast of VO superstars and a unique blend of genres, it's fair to say that Stray Gods has fulfilled its brief.
"One of the comments we had was how true Stray Gods is to the very original vision that we had for it, even very early on," Esler tells us when we meet during Melbourne International Games Week. "Not story-wise, but the vision for it. So that's weird and nice."
Gaider agrees that, while the implementation changed a lot, the initial vision for what the team "wanted to evoke, the feel of it, how it would function in its essence" is very faithful to what they wanted to make. This contributed to making the AGDA wins all the more meaningful.
"I think winning even just one award was special enough, let alone three… [But] the coveted Game of the Year? That was really special," Young says.
For Esler, the feeling was a particularly odd and cherished one; a veteran of the Australian games industry, which he's been a core part of since 2011, he used to run GCAP and the AGDAs.
"It was a weird full circle moment and sort of, you know, the Melbourne and Australian games community really helped [buzz] Summerfall in many ways and we've taken so many pieces of knowledge and advice from everyone here," he says.
"And it's a bit cliche but there's something about being acknowledged by peers that you respect. It was really special, just the sheer amount of people who have come up to us to congratulate us and say, like, 'I remember when you were first pitching.' It was a real reminder of like, yes, Summerfall did this thing, but Summerfall is a product of the environment that created it. And that's cool."
For Gaider, best known for being a Beamdog and BioWare veteran, and lead writer behind beloved characters in the Dragon Age IP, this crowned a particularly difficult few years to
An open beta test for open-world survival crafting game Omega Crafter is now available for PC via Steam until December 17, developer Preferred Networks announced.
Studio Wildcard, the developer behind ARK: Survival Ascended, has temporarily disabled PC players from participating in PvP crossplay due to widespread outcry from the community over cheating PC players.
Out of nowhere, Larian Studios invited all of us to Withers’ Epilogue Party Extravaganza which is coming in Baldur’s Gate 3 Patch 5. If you’re confused about what this party is, you’ve come to the right place.
Embracer Group CEO Lars Wingefors has reportedly confirmed to employees that TimeSplitters studio Free Radical is facing closure next month, as part of a sweeping restructuring programme that has already resulted in more than 900 job cuts at the company.
Toge Productions has acquired A Space for the Unbound Mojiken Studio, the companies announced.
Toge Productions has acquired Mojiken Studio, developers of A Space for the Unbound.
Sony mobile developer Savage Game Studios has rebranded as Neon Koi after multiple executives left the company.
Housemarque’s Harry Krueger, who is best-known for serving as game director for trippy sci-fi shooter Returnal, is leaving the studio after 14 years.
In an unexpected turn of events, Sam Altman, the former CEO of OpenAI, has revealed plans for a new venture after parting ways with the renowned artificial intelligence company last Friday. The man did not seem to be affected by the unceremonious exit from a company that he co-created and built. Altman, who holds a prominent global position in the AI landscape, faced a controversial dismissal amid concerns raised by the board about his non-transparent activities. The decision to oust Altman was rooted in what the board deemed a lack of consistent transparency on his part, hindering the board's ability to fulfil its responsibilities effectively. As a result, confidence in Altman's leadership capabilities waned, leading to his departure from the helm of OpenAI. However, the board had sacked him without the presence of then President of AI, Greg Brockman. Brockman himself resigned thereafter, indicating his disapproval.
Payday 3 has been met with a fair bit of backlash due to its launch issues in recent weeks, while Embracer Grup – the parent company of Deep Silver, the shooter’s publisher – has also said that the game has performed below its expectations. However, at least where its initial sales are concerned, developer Starbreeze Studios doesn’t seem to agree.
Sign up for the GI Daily here to get the biggest news straight to your inbox
For many reasons, Baldur's Gate 3 is one of the most talked about games of 2023. Along with its fantastic role-playing mechanics and its award-winning story, it also brought greater interest to the CRPG sub-genre - and now many are looking ahead to what this means for CRPGs going forward. Following the win for Ultimate Game of the Year at the Golden Joystick Awards 2023, Larian Studios founder and CEO Swen Vincke spoke with GamesRadar+ to talk about the game and his hopes for the CRPG sub-genre following the BG3's success. "We've always been very focused on just making our game, and a lot of people have attached a lot of things to that because the game turned out the way that we wanted it to be," said Vincke in response to industry attention for their game and CRPGs.