released to mostly moderate to negative reviews, and according to Warner Bros. Discovery, the divisive game has not performed well.
09.02.2024 - 12:43 / radiotimes.com / Kevin Conroy / Harley Quinn
It shouldn't be a relief when you see the credits roll at the end of a video game. You want to feel satisfied with the experience you've had, not just glad that it's over so you can move onto other things.
Heck, in the best circumstances, you might even feel an urge to jump back in and hoover up post-game objectives.
With Suicide Squad: Kill the Justice League, it felt like a weight had lifted off my shoulders when the credits came down and I could turn the damned thing off.
I had seen the game's bland story, and all the repetitive gameplay that threaded it together, through to its predictable conclusion.
And even though the game quickly served up a massive pile of post-game challenges for me, as well as threatening multiple seasons of DLC to follow, the thought of engaging in that held no appeal whatsoever.
This feels particularly sad to me on a personal level, as I have a lot of affection for Rocksteady's work in the Batman: Arkham trilogy. Those were terrific single-player, story-driven games with fun combat that blended brawling and stealth to great effect.
In fact, I only bought a PS4 back in the day when I found out that that Rocksteady's trilogy capper Arkham Knight wouldn't be launching on the older consoles. It was literally a system seller for me.
Imagine my disappointment, then, when the next major game from Rocksteady turned out to have one of the thinnest stories in recent AAA memory.
The premise itself could've been fun — DC heroes including Batman, Superman, Green Lantern and The Flash have all been brainwashed by an invading alien big bad, and it's down to the crooks on the Suicide Squad to take them down — but the delivery is just naff.
The game starts and the alien invasion has already neared completion. You don't get to see Kevin Conroy's Batman turning bad, even though he was the main character in the previous Rocksteady games.
You don't get to meet the maniacal mastermind Brainiac until much later. You don't get to know Superman, Flash or Lantern at all. The set-up is the set-up and the game seems to have no interest in making you invest in it emotionally.
This could've been an acceptable loss if we did have reason to care about the four playable characters — Harley Quinn, Captain Boomerang, King Shark and Deadshot — but that doesn't happen either.
Their backstories are only ever mentioned in passing, and none of them really have a discernible character arc throughout the game. They bicker, they banter, and sometimes they share a high five. In a game with four playable villains, none of them even act like baddies.
Each of these antiheroes has their own style of combat, although the control scheme is very transferable between them. Harley uses her hammer for short-range attacks,
released to mostly moderate to negative reviews, and according to Warner Bros. Discovery, the divisive game has not performed well.
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The newly released Suicide Squad: Kill the Justice League is continuing to lose players on Steam, with player counts dipping every day since the game's launch. The newest shooter from Rocksteady Studios in the Batman: Arkham universe shifts players to an anti-hero role, taking control of villains like Harley Quinn and King Shark to battle a mind-controlled Justice League. Reception to the game has largely been mixed since its launch, with many criticizing its lackluster gameplay. Now, even more fans are stepping away from the new DC shooter.
There was a moment in Suicide Squad: Kill The Justice League where I set down my controller, wiped the tears from my eyes, looked at my TV and said aloud, “How. Dare. You.” I got up, took the dog outside, grabbed something to drink, and whatever else I could think to waste a little time. I just needed a moment. I couldn’t believe that a game about otherwise expendable prisoners being coerced into para-military service to save the world could make me both laugh and tear up during the same 15-hour campaign.
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has a variety of game systems and tricks beginners can take advantage of during their mission to take down Brainiac's forces. While the challenges of this game are not too difficult to face, there are some obstacles you could still run into. Your experience in Metropolis could be much smoother if you discover different mechanics designed to help your squad.
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