There was a moment in Suicide Squad: Kill The Justice League where I set down my controller, wiped the tears from my eyes, looked at my TV and said aloud, “How. Dare. You.” I got up, took the dog outside, grabbed something to drink, and whatever else I could think to waste a little time. I just needed a moment. I couldn’t believe that a game about otherwise expendable prisoners being coerced into para-military service to save the world could make me both laugh and tear up during the same 15-hour campaign.
Suicide Squad did that and so much more, and they did it more than once. To avoid spoilers, I won’t tell you what made me tear up the first time, but I will say that the second time it happened, it was because of a touching end-credits tribute to Kevin Conroy. Conroy voiced Batman in almost 60 different projects, starting with the animated series in 1992, but sadly passed during the production of Suicide Squad in 2019.
Story-telling At Its Finest
One thing that continued to amaze me all the way until the end of the story in Suicide Squad was how well-developed it is. Each character has their own sense of humor, their own understanding of the world around them, their own likes, dislikes, sense of morality, etc. Harley Quinn is deranged but has a deep sense of loyalty and admiration. King Shark is honorable yet vicious. He is the first one to understand the need for teamwork. I could go through and tell you which characters were well-developed in the universe, but it would literally be a complete list of the characters.
Suicide Squad did a great job of subverting expectations. There was a moment when Harley Quinn showed great empathy to another. In another moment, we get to see the team defend another character and they did the right thing for the right reasons at great personal risk. It didn’t feel out of place or out of character but it gave our unlikely heroes depth and was a perfect reminder that no one is exactly as they seem…not even the “bad guys.”
The writing was so good that I honestly want more of just that. Give me these voice actors with these storytellers doing an animated movie or tv series for Max. I could not get enough of Suicide Squad’s narrative and even feel a little sad that it’s already over. With more post-story content coming, I suppose future DLCs or games could let us return to Metropolis or perhaps a trip over to Gotham, but for now, I’m finished with the narrative as it stands.
If you read part 1 of my review, you know I hadn’t found any problems with the campaign and from a narrative point of view, that stayed true. I can’t say the same for the campaign overall, though. As much fun as I had, it doesn’t erase the glaring issues with the missions. All
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Rocksteady Studios has outlined several changes coming to Suicide Squad: Kill the Justice League, particularly for its Mutators, in future patches. Unfortunately, players will have to keep waiting. In a new Developer Update, the developer confirmed there won’t be a patch next week.
Long before the Suicide Squad went on to try about killing the Justice League, it dug its own grave. The action-adventure shooter from Rocksteady was born with the burden of living up to the lofty standards set by the studio's beloved Batman: Arkham games. Then, it stepped on a rake when last year's gameplay reveal confirmed that the game would be an always-online, live service looter shooter — a departure from Rocksteady's repertoire of narrative-focussed single-player experiences. And when it finally came out in early access ahead of its February 2 release, the developers had to pull it offline due to a bug that led to full story completion just as players logged in to the game for the first time.
While Warner Bros. Games saw a successful start to 2023 with Hogwarts Legacy, 2024 is a different story. Rocksteady Studios’ long-awaited Suicide Squad: Kill the Justice League is confirmed to have “fallen short” of expectations.
Upon first impressions, I argued that Suicide Squad: Kill the Justice League is a monotonous, uninspired ordeal. The introduction to Metropolis drags along, only to feel worse thanks to messy presentation and unintuitive mechanics, though I admit the latter may be a product of my own faults. Those early thoughts still stand, as Kill the Justice League doesn’t offer an enticing first few hours. Eventually, some of those pieces improve. Others, not so much.
Along with assuring players that future patches would fix server and login issues for Suicide Squad: Kill the Justice League, game director Axel Rydby also revealed other upcoming changes. First is a buff to Promethium earned from Raising Hell.
Rocksteady’s Suicide Squad: Kill the Justice League received a patch last week to nerf burning damage and how it scales into the end-game. However, server and login issues persist even after all these weeks. Game director Axel Rydby revealed in the recent Weekly Developer Update that its next patch will address the same, though “we might not be able to fix all those issues right away.”
The newly released Suicide Squad: Kill the Justice League is continuing to lose players on Steam, with player counts dipping every day since the game's launch. The newest shooter from Rocksteady Studios in the Batman: Arkham universe shifts players to an anti-hero role, taking control of villains like Harley Quinn and King Shark to battle a mind-controlled Justice League. Reception to the game has largely been mixed since its launch, with many criticizing its lackluster gameplay. Now, even more fans are stepping away from the new DC shooter.
Suicide Squad: Kill the Justice League developer Rocksteady has confirmed that addressing its login and server issues remain the team's «top priority», but warned that it may «not be able to fix all those issues right away».
Rocksteady Studios has released a new patch for Suicide Squad: Kill the Justice League, and as promised, it fixes a bug with Diablo Blaze’s burn damage scaling. Instead of scaling with enemy debuffs and player damage buffs, it only scales with the former.