K-pop singer Bibi has released a new song for the upcoming PS5 exclusive Stellar Blade.
31.03.2024 - 01:17 / pushsquare.com
If you were raised on a diet of Japan Studio oddities and quirky PlayStation published exclusives, then Stellar Blade is the game you’ve been praying for. Developed by Korean studio Shift Up – the infamous outfit behind the wildly popular smartphone shooter NIKKE: Goddess of Victory – this single player PS5 console exclusive feels like it’s stepped straight out of the PS3 era, and we mean that in the most positive possible way.
Korean dev details console debut
You play as Eve, a top-heavy tough girl in a skin-tight latex outfit. Set in a post-apocalyptic sci-fi future, where Earth has been conquered by an aggressive alien race named the Naytiba, you represent one of humanity’s few remaining hopes – and you have all of the acrobatic acumen to overcome the odds against your intergalactic enemies.
Enormously inspired by anime, the demo – which documents the opening hours of the campaign, and will be available for everyone to play from 29th March – is stylish to a fault. It opens with a fleet of pods descending on Earth, as Eve and her allies spring an attack on their Naytiba nemeses. This beach scene is seriously impressive, as buildings collapse, space ships soar overhead, and trees wilt in the wind.
While the Japanese-style character designs may lead you to believe this is a character action game akin to Bayonetta and Devil May Cry, the combat is actually much more deliberate than that. While it doesn’t have the stamina system of Dark Souls, you’re forced to play cautiously, as hammering the attack button will consign you to an early grave.
The gameplay, in these opening exchanges, relies heavily on counter-attacking with perfect parries. You need to read the movements of your opponents, and react appropriately. Timing your guard just right will lead to a perfect parry, and sometimes you’ll need to chain these in quick succession. It’s rhythmic and challenging, but it feels sublime when you get it right, and we can already imagine the “pro level” gameplay streams that are going to come out of this.
Each time you successfully execute a perfect parry, you’ll remove a point from your opponent, and when these are all gone, you’ll stagger them. This is the perfect opportunity to unleash a flurry of attacks, including your Beta abilities, which recharge each time you execute an offensive action. While these represent the core systems in the game, there’s a lot more going on under the hood.
Indeed, it’s clear that combat will be dramatically different at the end of Stellar Blade than it is at the beginning. A robust skill tree, filled out by earning and spending Skill Points, teases Street Fighter-style depth. For example, coloured attacks from your opponents can be countered by pushing forward and dodging
K-pop singer Bibi has released a new song for the upcoming PS5 exclusive Stellar Blade.
Stellar Blade developer Shift Up quite clearly took a lot of inspiration from PS4 great NieR: Automata during the making of its soon-to-be-released PS5 exclusive, but in the case of Automata director Yoko Taro, he thinks that the student has already become the master. In an interview with IGN Japan (via Eurogamer), Taro says Stellar Blade «is a really amazing game. I'd say that it's much better than NieR: Automata.»
Stellar Blade is just around the corner, with the eagerly-anticipated action game arriving exclusively on PS5 on 26th April. If the wait is proving too much to bear, we've been given a glimpse at some of the game's fearsome Naytiba, which will serve as climactic boss encounters in the game.
A recent analysis has revealed an interesting statistic about a pair of playable demos on PS5. According to Ampere, Stellar Blade's demo, at its peak, had almost twice the number of daily active players compared to the peak for Final Fantasy 7 Rebirth's demo.
Publisher Sony Interactive Entertainment and developer SHIFT UP have released a new music video for Stellar Blade titled “Eve” in collaboration with Korean pop artist BIBI.
Nier Automata's director believes Japanese game developers have had difficulty implementing "Western systems" because it was hard for them to move away from Japanese-made game engines.
Ahead of Stellar Blade's official release, Nier: Automata director Yoko Taro is sharing his thoughts, deeming it «better» than his own game. Taro recently sat down to discuss Stellar Blade with the game's director, Kim Hyung-tae, revealing why he enjoys the game so much.
Nier: Automata remains one of the most beloved RPGs of the past decade. Released by PlatinumGames in 2017, Yoko Taro’s masterpiece has been adapted into everything from novels to stage plays. Despite its staying power and influence, however, the series creator has even higher praise for the upcoming PlayStation 5 title Stellar Blade.
Nier director Yoko Taro says that the upcoming action RPG Stellar Blade makes him "quite jealous" as he reckons it's "much better" than Automata itself – strong words of praise, if not a tad self-deprecating from Taro.
Shift Up’s Stellar Blade is just ten days away, meaning the time is right for a new trailer. On top of highlighting the visual fidelity and fast-paced action, perhaps most noteworthy is that it showcases the game’s Japanese voice acting. Check it out below.
Stellar Blade is better than NieR: Automata, according to the latter's esteemed director Yoko Taro.
Stellar Blade is a PlayStation 5 exclusive that's set to release on April 26. It's a fast-paced action adventure game that has you slice through a variety of enemies that happen to be rampaging around. It's available to preorder right now at a variety of different retailers, which we've listed out below.