Stellar Blade, the latest PS5 exclusive title, may soon get a major update that brings a new game mode into the fray. Apparently, developer Shift Up is already working on adding a challenge mode for Stellar Blade.
16.04.2024 - 12:33 / eurogamer.net / Square Enix / Yoko Taro / Hyung-Tae Kim
Stellar Blade is better than NieR: Automata, according to the latter's esteemed director Yoko Taro.
Shift Up's forthcoming action game has been compared to Taro's work since its reveal and now IGN Japan has put the two together in an interview between Taro and Stellar Blade creative director Hyung-Tae Kim.
So why does Taro think Stellar Blade is superior? The «next-gen quality» graphics and «cute female characters», among other reasons as the pair pat each other on the back.
To see this content please enable targeting cookies. Manage cookie settings Stellar Blade — Demo Teaser | PS5 GamesWatch on YouTube«Stellar Blade is a really amazing game. I'd say that it's much better than NieR:Automata,» said Taro, before giving more detail.
«The graphics are completely next-gen quality and the character design's direction is amazing. The cool male characters and cute female characters unique to Mr. Kim's style are really appealing. Shops in RPGs often have a close-up shot of the shopkeeper, which I don't like because I think it feels unnatural. Stellar Blade has a shot like that too, but the shopkeeper was so cute that I didn't mind! Her cuteness felt more important than any design choices.»
Taro continued: «Actually, I kind of knew that Stellar Blade was going to be compared with NieR: Automata, and I told Mr. Kim when we first met. If you actually play it, you'll instantly realise that it's a very different game, but a delicate female character doing cool action is bound to draw comparisons. If Stellar Blade would have been the same game with a macho male character, I think people wouldn't have pointed out the similarities. It just happens to be that there are not many games with a similar style.»
The pair also discussed the difference in difficulty between the two games. Taro described the combat in Stellar Blade as «very deep» but admitted he struggled to get past the first boss. NieR: Automata, by comparison, was made for Square Enix's RPG audience who weren't as familiar with action games, so Taro developed simple gameplay.
Further, a comparison is made against FromSoftware's Soulsborne games and the prevalence of high difficulty.
«When it comes to how difficult a game should be, I think that there is no correct answer,» said Kim. «It's true that there are more and more difficult games due to the popularity of Soulsborne games, and I have been inspired by the genre myself. That being said, since games like that usually have no difficulty settings, it is extremely hard to get the perfect difficulty balance. For Stellar Blade, we wanted a game that can satisfy players who want a challenge as well as players who want to focus on the story, and we did our best to get the balance right for that.»
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Stellar Blade, the latest PS5 exclusive title, may soon get a major update that brings a new game mode into the fray. Apparently, developer Shift Up is already working on adding a challenge mode for Stellar Blade.
Some side quests in are tied to a fishing mini-game, including one where you have to find a rare item called the Fantastic Bait to attract the game's most elusive aquatic animal. Fishing fanatics will want to get this Bait to conclude the story tied to this optional content. Important rewards can be earned when you collect Fantastic Bait for your toughest fishing trip yet.
Stellar Blade's overwhelmingly positive player reviews propelled the action-adventure title close to the peak of the PlayStation 5's user score rankings. Players have showered Stellar Blade with praise for its over-the-top combat and eye-catching character designs, with thousands of reviews bolstering the game's user score since its April 26 release. The success of developer Shift Up's latest title cemented its status as one of the most celebrated original IPs to debut in recent years for PlayStation and Sony.
Stellar Blade has launched to huge acclaim this weekend, but not every fan is delighted with Shift Up’s PS5 debut. Eagle-eyed players spotted some changes to a couple of costumes in the final product, prompting accusations of censorship from publisher Sony. Of course, it wouldn’t be the first time the Japanese giant has requested changes in PlayStation games, as more titillating cutscenes in titles like Devil May Cry 5 were inexplicably edited on PS4 in the past. This decision was later reversed.
Tucked away in the corner of this year's Day Of The Devs at GDC I discovered a lavish, strangely unattended action-RPG, in which austerely beautiful young women in elaborate skirts kick the bejazus out of each other on fields of whirling flowers. That game was Aikode, the work of Spanish solo developer Ace.
is at least partially open-world, but the question of its map size is a little more complicated. 's director and developers are clearly drawing on a long tradition of action RPGs like. That means freely roamable open worlds, twisty-turny dungeons, and lots of secrets and side quests to be discovered in between. borrows genre conventions, like a perfect parry system, combo-based combat, and a meter that unlocks special attacks.
There was a moment in Nier Automata when I knew that I was in for something special.
Stellar Blade will be uncensored in all regions, it’s been announced.
If you were concerned that the PS5-exclusive Stellar Blade, out 26th April on PS5, might run afoul of Sony's censors, fear not. Developer ShiftUp is advertising that the game will remain entirely uncensored in all regions, including Japan.
K-pop singer Bibi has released a new song for the upcoming PS5 exclusive Stellar Blade.
Stellar Blade developer Shift Up quite clearly took a lot of inspiration from PS4 great NieR: Automata during the making of its soon-to-be-released PS5 exclusive, but in the case of Automata director Yoko Taro, he thinks that the student has already become the master. In an interview with IGN Japan (via Eurogamer), Taro says Stellar Blade «is a really amazing game. I'd say that it's much better than NieR: Automata.»
Since the PlayStation 3 and Xbox 360 era, Japanese developers have struggled to keep up with their Western colleagues, as, according to the NieR series creator, they are not good at adapting technology from overseas for multiple reasons.