If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.
07.09.2023 - 12:41 / pcgamer.com / Todd Howard / Don
There's a quote from Douglas Adams' sci-fi classic Hitchhiker's Guide to the Galaxy—when describing the presence of the Galactic Hyperspace Planning Council's ships, he wrote: «Motionless they hung, huge, heavy, steady in the sky, a blasphemy against nature. Many people went straight into shock as their minds tried to encompass what they were looking at. The ships hung in the sky in much the same way that bricks don't.»
This quote jumps back into my brain every so often, and looking at Reddit user IngeniousIdiocy's rendition of the Borg cube from Star Trek in Starfield, it's rattling around in there again.
That's not to say they're the first. You can't go five feet hunting for Starfield ship designs without stubbing your toe on a Borg cube—and why not? They're a science fiction staple, they make a statement, and they're hard to mess up, being a big box. Though I'm told by Robin Valentine that the game does penalise you the more unwieldy your ship becomes. IngeniousIdiocy agrees, stating in a separate thread: «It has 36 mobility and blocks out the camera, so I'm not keeping it.»
IngeniousIdiocy posted their work in progress earlier this week, though I wasn't quite sold until I saw the thing take off from the launchpad. It's a truly unwieldy beast, lurching uneasily before taking off into the night sky like a meteor impact played in reverse. This thing should not move this fast, it shouldn't even be airborne, and yet it is—efficiency be damned, it's beautiful. Which is more than can be said for this ungodly hallway abomination, which I can only assume looks like a tetris piece in flight. There's space in my heart for both, though.
This cube is, unfortunately, not a 1:1 recreation. A bit of research tells me that an episode of Star Trek: Voyager sized these beautiful assimilationary creatures as over three kilometres along an edge, which is something the current ship builder doesn't allow for obvious reasons.
Todd Howard clearly didn't want us creating miles-wide weapons of mass destruction in the base game, though determined modders have made Skyrim completely unrecognisable before. There are limits in place right now, sure, but you know what they say—resistance is futile.
If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.
Bethesda boss Todd Howard says Starfield was "basically done" by holiday 2022, and to help test the mammoth RPG, virtually everyone on the development team got a build to play on their own Xbox consoles and PCs at home.
Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda «nerfed the hell out of it.»
Do you think Starfield takes place in the same Earth as Fallout? Do you think it should have been officially so? As it turns out, this was a key decision in Starfield’s development.
Starfield is getting official mod support in 2024, game director Todd Howard confirmed in an interview. Since the expansive space RPG's debut in early access, thousands of unofficial mods have been made available online, ranging from ones that enable Nvidia's DLSS upscaling system to making the inventory more compact and user-friendly. However, official modding tools make it easy to add fresh, custom content such as new planets and story quests, essentially opening the playing field for more experimentation. This has been the custom for Bethesda games at launch, where the modding community has been deeply involved with eliminating bugs or enhancing the experience, thanks to a deep understanding of the engine.
Bethesda has confirmed plans to introduce official mod support for Starfield in 2024.
Xbox’s head of gaming says The Elder Scrolls 6’s exclusivity still hasn’t been decided.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
Bethesda games have courted modders for decades at this point and the developer’s space epic, Starfield, is no different. But despite already receiving several handy mods just a week after launch, the game won’t be receiving official mod support until next year.
It’s official — Starfield had Bethesda’s biggest-ever game launch. Having racked up over six million players as of yesterday (Thursday, September 7), the space-exploration RPG has soared past the launches of Skyrim and Fallout 4.
Opinions on Starfield are all over the place, but two criticisms are pretty widely shared: One, the maps aren't very good, and two, it's a bit disappointing that there aren't any ground vehicles to explore planets with.
Starfield fans were initially surprised to learn that there wouldn't be any land vehicles to explore the thousand planets available in Bethesda's new sci-fi roleplaying game. Game Director Todd Howard commented on the topic once again in the Bloomberg TV interview, where he reiterated the message that it was purely a design decision.