Starfield has officially hit 10 million players, according to Bethesda.
31.08.2023 - 16:25 / theverge.com
Even as someone who loves the Fallout games, I must admit that spending dozens of hours in an irradiated wasteland full of ghouls and raiders can be a little, well, depressing. It’s not the kind of world that evokes a sense of adventure. That’s what made the potential of Starfield so exciting: here was Bethesda applying its formula for open-world RPGs to a giant universe with planets to discover and cosmic mysteries to unearth. It’s basically the Elder Scrolls by way of Hello Games; call it No Man’s Skyrim.
In a lot of ways, Starfield lives up to that potential. It is indeed huge, and its main storyline is all about the thrill of adventure and discovery. I found myself pushing through the farthest reaches of space, going to strange, dangerous new places on a quest to seek out the origins of the universe and humanity’s place within it. It’s also a game that sticks fairly closely to the blueprint Bethesda has laid down for its role-playing experiences. Your quest might be much grander in scale, but what you’re doing on a moment-to-moment basis hasn’t changed all that much. This is also the most polished and solid release yet from Bethesda on a technical level.
Starfield starts out humble enough. You are a miner on a dusty planet who accidentally digs up a strange, potentially alien, artifact. For some reason, it speaks to you on a metaphysical level, and your character goes through an out-of-body experience that feels a lot like the trippier moments in 2001: A Space Odyssey. This discovery ultimately leads you to a group known as Constellation, a ragtag team of explorers — there’s everyone from a quiet theologian to a cowboy from a prominent family to a business magnate who funds the whole endeavor — intent on uncovering the mysteries of the universe.
Constellation is like something Jules Verne would come up with if tasked with writing an episode of Star Trek. It also makes for the perfect jumping-off point for a story about discovery and exploration. The group doesn’t understand anything about the artifacts, only that they’re probably important, and so the rest of Starfield is essentially dedicated to finding more of them to figure out just what they are.
While the tone and scale of Starfield differ from past Bethesda games, the core gameplay is very similar. It’s an RPG crossed with a shooter, where you can build out a character using a variety of traits and skills. Often, this can impact how you approach missions; sometimes, you can talk your way into getting what you want, and other times, you’ll need to fight.
I focused a lot on my social skills because, much like Fallout before it, Starfield isn’t the most adept shooter. It may look like one, with a huge range of weapons to collect and the ability
Starfield has officially hit 10 million players, according to Bethesda.
Bethesda’s RPGs are no stranger to bugs, with characters breaking established in-game rules by dashing across lethal radiation fields or simply not responding to dialogue. A common phrase fans of the developer’s games have adopted is “Bethesda’s bug,” which is what they say when the issue could be a bug or reframed as a feature that fits in with the world. Most of the time, reframing is necessary because the bug is never patched out.
Wizardry: Proving Grounds of the Mad Overlord is the most important RPG ever created, and this direct predecessor to the likes of Dragon Quest and Final Fantasy is finally getting the remake it's deserved for over 40 years.
By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
You might be wondering how Starfield's outpost system compares to Fallout 4's settlements. Are Starfield's player-made bases better than Fallout 4's, or worse? Did Bethesda improve on the system, or does it not quite stack up?
A Starfield fan known for creating miniature stop-motion-style animations has done exactly that and is giving fans a glimpse into the RPG's everyday world.
What many Bethesda fans have been waiting for has finally happened in Starfield, and that’s the arrival of a Thomas the Tank Engine skin. Although many fans might have suspected that it was going to happen to a ship, or any type of dragon-like enemy, it’s come to an unlikely companion: Vasco.
During the First Contact quest, there’s the option to help the 200-year-old colony of humans floating outside Paradiso to find a new home. Though this all sounds very noble, it requires purchasing an expensive Grav Drive and helping them install it since they practically don’t know what it is. The money bit is quite easy, as you’ll just have to persuade your way out of it or throw some credits at a vendor. Installing a Grav Drive is quite a different story. I left the conversation with Amin, the ship’s engineer, with a feeling that resembles that of my visits to the car mechanic — I’m utterly baffled. So, here’s a guide providing step-by-step instructions on how to install the Grav Drive in the ship orbiting Paradiso in Starfield.
Becoming a pirate is no easy feat in Starfield. You either have to become a double agent, or genuinely give into your darker side and be ok with murder, looting, pillaging, and all other heinous crimes. It’s also one of the best questlines the game has to offer, and we wholeheartedly recommend you indulge in it.
Did somebody say potatoes?
Starfield's design director has said Bethesda regained the trust of players after fixing Fallout 76 following its rough launch.
Starfield is designed to keep the surface of planets and the space between them separate, but it is possible to fly directly to another planet — if you have the time and patience.