StarCraft successor Stormgate is an RTS game everyone can enjoy
28.08.2023 - 12:03
/ pcgamesn.com
/ Can
Stormgate is a game that wants you to have a good time, whatever your experience level may be. Developer Frost Giant Studios, which includes minds behind some of the best RTS games including StarCraft 2 and Warcraft 3, is intent on building a game that everyone can enjoy. Whether you’re a long-time strategy veteran, or completely new to the genre, Stormgate wants you to know that you’re welcome, and PCGamesN spoke to assistant game director Brett Crawford about how it’s achieving that goal.
I had the chance to get some hands-on time with Stormgate’s closed beta recently, and it immediately felt comfortable in my hands. It’s most directly reminiscent of StarCraft 2 at first, but when I mention that my skills in that game were never anything to write home about, I’m told that Frost Giant wants to steer the conversation away from the usual RTS chatter of, “I think they’re fun, but I’m not very good at them.”
“With StarCraft 2, the majority of players never touched the ranked ladder,” Crawford points out, “Our campaign is being designed so that it can be played cooperatively, and we’re looking for opportunities to ease players into the fun of RTS by eliminating some of the pressure of playing head-to-head online competition by presenting co-op vs. AI as the desired initial play experience.”
One feature that the team is excited about is its ‘social on-boarding,’ where a more experienced player can bring on a first-time friend, and the game will give more basic instructions to the newcomer while the veteran can get to work playing the scenario normally, even though you’re in the same mission together. “This is possible thanks to specific AI scripting in co-op,” Crawford explains.
The team says it doesn’t expect every Stormgate player to want to get into competitive multiplayer, but wants to provide educational tools to help those that are interested in taking those next steps. “We’re inspired by Chess.com in this area,” Crawford says, “they do a great job of providing coaching, mini-games, tutorials, and other guidance so that the learning experience can often be even more fun than playing the basic game.” As someone who’s definitely a bit better at Chess now thanks to precisely those tools, I’m already excited at the prospect of something similar to hone my RTS skills.
There’s lots of tools in-game to help with that learning. The more complex hotkey systems of games like StarCraft have been adapted into a ‘global macro’ system that lets you handle all your building and unit construction across your entire base with a simplified menu that just matches hotkeys by their position on the keyboard.
“Our goal is to make it so players can play at a relatively high level with much fewer necessary inputs and