The first major patch for Star Wars Battlefront Classic Collection is available on Steam, with console versions currently going through the submission process.
08.03.2024 - 18:07 / mmorpg.com / Rich Vogel / Victoria Rose
Despite a flop of a start at its release in 2003, over 20 years ago, Star Wars: Galaxies is looked upon pretty fondly for its flexible playstyle, so much so that private servers are running and updated 14 years after official servers shut down. Its Executive Producer Rich Vogel felt proud enough to take that victory lap in an interview with Kotaku, in which he reminisces about its success.
Much of Vogel’s pride in Galaxies lies in the game being feverishly ahead of its time. While it was likely much of the reason it had a rough start, he pulled no punches in pointing to modern-day equivalents of games and social spaces—and the overlaps between the two modern phenomena.
For instance, he pointed out that in an era before consistent, all-encompassing communication and social media apps, Galaxies let players communicate.
“It was pre-Facebook, right?” he explained to Kotaku. “There were people in the military, a woman who played with her husband together at night, just so they could talk to each other. I thought that was really special.”
Vogel boldly (and probably correctly) took it a step further and went at Meta and even Fortnite’s entire modern “metaverse” social and content model. “Star Wars Galaxies was absolutely a metaverse. What Fortnite is saying they did first? We did that in 2005. We hired people and volunteers to come in and do events, we had a whole event system layered on top. We had bands come and play, It was amazing!”
He was also quite proud of the in-game procedurally generated settings, which he compared to No Man’s Sky, though plenty of other games have taken a similar approach in recent times.
“With Star Wars Galaxies, we basically did No Man’s Sky in 2003,” he said in the interview. “It was all procedurally generated terrain, all the Star Wars settings and historic places were layered on top of the procedural world. We even had procedural ways of developing points of interest. It was well, well beyond what other people were doing at the time.”
Vogel is working on a new project with T-Minus Zero Entertainment, founded last May and featuring Mark Tucker of DOOM 2016 and Fallout 76, former Bethesda producer Scott Malone, and Galaxies lead artist Jeff Dobson. He says it’ll be a “session-based” action title based on a public domain IP, and he’s just as optimistic as ever about his forward-thinking mentality towards online worlds.
The first major patch for Star Wars Battlefront Classic Collection is available on Steam, with console versions currently going through the submission process.
Yesterday, NVIDIA announced that Star Wars Outlaws, one of the year's most anticipated game releases, would support NVIDIA DLSS 3 and Reflex on PC at launch. The game will also integrate NVIDIA's RTX Direct Illumination alongside ray traced global illumination (RTGI) to offer what is being described as the most detailed Star Wars experience ever seen in a game, thanks to the combination of the Snowdrop Engine and NVIDIA's technologies:
Port-o-remaster publishers Aspyr yesterday launched the Star Wars: Battlefront Classic Collection, bundling together the two 'What if Battlefield but Star Wars?' shooters originally released by Pandemic Studios and LucasArts in 2004 and 2005 (not to be confused with Dice and EA's uncolonic Star Wars Battlefront games from the mid-tensies). It's one of those rereleases that exists mostly for consoles which never saw the games in the first place, made a bit useless on PC by the fact that you can still buy and fully play the originals for half the price. It's made even less useful by launching in a right wonky technical state, with bad lag, crashes, and reportedly only three 64-player servers online at first.
Star Wars: Battlefront Collection Classic recently launched for PC and consoles, bringing enhanced versions of Pandemic Studios’ classic Battlefront titles from the 2000s together and boasting support for large-scale multiplayer battles. Upon launch, however, the collection was met wide widespread backlash and criticism owing to a litany of connectivity and technical issues, with reports even suggesting that the game had, shockingly enough, launched with just three multiplayer servers.
The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
Star Wars: Battlefront Classic Collection developer Aspyr has released a statement acknowledging the major issues that the game collection has been facing since it launched yesterday, promising that improvements to network stability are on the way.
Aspyr has acknowledged the issues with Star Wars Battlefront Classic Collection's launch, pinning them on "critical errors" with its network infrastructure. While it works on a fix, it thanks players for their overwhelming support and feedback - even while the game falls to "Overwhelmingly Negative" reviews on Steam.
Aspyr Media has issued a statement on the launch day issues plaguing Star Wars: Battlefront Classic Collection. The move saw the studio attribute the ongoing problems to some «critical errors» with its backend, which dispelled one popular fan theory about what went wrong with the Star Wars: Battlefront Classic Collection launch.
While Star Wars has certainly experienced its fair share of ups and downs over the years, it can never be said that it isn't a rich galaxy filled with lots of diverse planets to explore – many of which will feature in the new Star Wars Battlefront: Classic Collection.
Ravensburger has lifted the lid on its previously announced ‘expandalone’ expansion to Star Wars Villainous, bringing two of the series’ most iconic baddies to the game for the first time.
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Anime fans around the world wasted no time in paying respect to Akira Toriyama, the prolific mangaka of Dragon Ball, who passed away in the past week due to a blood clot in the brain. With modern anime and games so heavily influenced by the prolific series, Final Fantasy 14 fans were no exception.