By David Pierce, editor-at-large and Vergecast co-host with over a decade of experience covering consumer tech. Previously, at Protocol, The Wall Street Journal, and Wired.
By David Pierce, editor-at-large and Vergecast co-host with over a decade of experience covering consumer tech. Previously, at Protocol, The Wall Street Journal, and Wired.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
By Amrita Khalid, one of the authors of audio industry newsletter Hot Pod. Khalid has covered tech, surveillance policy, consumer gadgets, and online communities for more than a decade.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Jess Weatherbed, a news writer focused on creative industries, computing, and internet culture. Jess started her career at TechRadar, covering news and hardware reviews.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
A normal person in a rural town has dreams of becoming a master. As they come of age and spring approaches, it’s time for them to begin their journey to chase that dream. After saying goodbye to their mother and hometown, adventure awaits. They open the front door and take their first steps into a world full of new experiences and things to uncover.
Food and culture are inseparable. Here in the US that’s perhaps more noticeable during this week than at any other time of the year, as tens of millions of us plan to break bread together in observance of Thanksgiving. But I’ve spent most of a decade considering it in the context of a culture that doesn’t actually exist: Thedas, the setting of BioWare’s Dragon Age franchise.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Wes Davis, a weekend editor who covers the latest in tech and entertainment. He has written news, reviews, and more as a tech journalist since 2020.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
By Emma Roth, a news writer who covers the streaming wars, consumer tech, crypto, social media, and much more. Previously, she was a writer and editor at MUO.
By Jess Weatherbed, a news writer focused on creative industries, computing, and internet culture. Jess started her career at TechRadar, covering news and hardware reviews.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Sheena Vasani, a writer covering commerce, e-readers, and tech news. She previously wrote about everything from web development to AI at Inside.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
This past weekend, Lee “Faker” Sang-hyeok, the most famous pro gamer in the world, captured his fourth League of Legends world championship as his team, T1, defeated rivals Weibo Gaming in front of a home crowd at the Gocheok Sky Dome in Seoul. It was an impressive display but, as always, one of the most exciting parts of the experience happened before the matches even began.
By David Pierce, editor-at-large and Vergecast co-host with over a decade of experience covering consumer tech. Previously, at Protocol, The Wall Street Journal, and Wired.
By David Pierce, editor-at-large and Vergecast co-host with over a decade of experience covering consumer tech. Previously, at Protocol, The Wall Street Journal, and Wired.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Jess Weatherbed, a news writer focused on creative industries, computing, and internet culture. Jess started her career at TechRadar, covering news and hardware reviews.
For better or worse, gamers can be a fickle bunch. That’s why, when it comes to shopping for any purveyor of fine video games and pop culture entertainment, it may be tempting to pull the cord and just go with a gift card. But alas, there are all kinds of unique gifts you can get for someone of the geekier persuasion.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Sheena Vasani, a writer covering commerce, e-readers, and tech news. She previously wrote about everything from web development to AI at Inside.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
By Charles Pulliam-Moore, a reporter focusing on film, TV, and pop culture. Before The Verge, he wrote about comic books, labor, race, and more at io9 and Gizmodo for almost five years.
By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
By Umar Shakir, a news writer fond of the electric vehicle lifestyle and things that plug in via USB-C. He spent over 15 years in IT support before joining The Verge.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
Time and money. They’re arguably two of the most valuable resources we have, yet both are often at a premium during the holidays. Gift-giving can be expensive, after all, and finding the right present at the right price can take some research and planning. And honestly, who has the time for that?
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
Sony’s first pair of true wireless earbuds designed for the PlayStation 5 will arrive on shelves early next month, and I’ve been testing them out over the last couple of days. The $199.99 Pulse Explore earbuds offer lossless, ultra-low-latency audio when using the company’s new PlayStation Link wireless protocol. With most devices such as a PS5, PC, or Mac, that’ll require plugging in the included USB dongle. But Sony has baked support for PlayStation Link directly into its new PlayStation Portal handheld streaming gadget.
By David Pierce, editor-at-large and Vergecast co-host with over a decade of experience covering consumer tech. Previously, at Protocol, The Wall Street Journal, and Wired.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Charles Pulliam-Moore, a reporter focusing on film, TV, and pop culture. Before The Verge, he wrote about comic books, labor, race, and more at io9 and Gizmodo for almost five years.
By Sheena Vasani, a writer covering commerce, e-readers, and tech news. She previously wrote about everything from web development to AI at Inside.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
Filed under:
By Umar Shakir, a news writer fond of the electric vehicle lifestyle and things that plug in via USB-C. He spent over 15 years in IT support before joining The Verge.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
The day Overwatch League fans have braced for has finally come. Yesterday, OverActive Media, parent company for the Toronto Defiant, confirmed its exit from the Overwatch League. The company announced that as a part of its agreement with Activision Blizzard, it would receive a $6 million termination fee, thereby ending all its commitments to the League. This confirms that a majority of teams have met and voted to terminate their agreements with the League, with each team owner receiving a termination fee. The result is that the Overwatch League is finally ending after six seasons.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
By Sheena Vasani, a writer covering commerce, e-readers, and tech news. She previously wrote about everything from web development to AI at Inside.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
By Antonio G. Di Benedetto, a writer covering tech deals and The Verge’s Deals newsletter, buying guides, and gift guides. Previously, he spent 15 years in the photography industry.
There’s a chaotic, disorienting quality to many of Adi Shankar’s short films and series like Netflix’s first Castlevania that makes it seem as if the writer / director / producer always wants his stories to leave you winded and a bit rattled. His Konami-approved take on Dracula came with the brand name recognition and exquisite action sequences evocative of the classic games, but in Castlevania, you could still see shades of the high-energy, low-budget Bootleg Universe that first put Shankar on the map. This is even more true of Shankar’s latest series for Netflix, Captain Laserhawk: A Blood Dragon Remix.
By Andrew Websterand Tom Warren
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Nathan Edwards, a senior reviews editor who's been testing tech since 2007. Previously at Wirecutter and MaximumPC. Current fixations: keyboards, DIY tech, and the smart home.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
By Emma Roth, a news writer who covers the streaming wars, consumer tech, crypto, social media, and much more. Previously, she was a writer and editor at MUO.
By Brandon Widder, a senior editor overseeing deals, gift guides, and commerce. He spent six years spearheading buying guides and consumer tech coverage at Digital Trends.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
Could Google actually lose?
Four ex-Kotaku staffers are launching a new subscriber-based video games and culture publication: Aftermath. The website, which is now live, will be co-owned by Nathan Grayson, Gita Jackson, Riley MacLeod, and Luke Plunkett — all Kotaku mainstays who helped shape its incisive voice before leaving the site for one reason or another.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
By Wes Davis, a weekend editor who covers the latest in tech and entertainment. He has written news, reviews, and more as a tech journalist since 2020.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
The Verge, established in 2011, is a prominent online platform that revolves around technology and its profound impact on human emotions. Catering to a diverse audience, it delivers a wide array of content, ranging from up-to-the-minute news to in-depth reviews, captivating award-winning features, and thought-provoking investigations.
Whether it's on their website, through engaging videos, or in the form of insightful podcasts, The Verge strives to cover every facet of the ever-evolving tech world. As a leading technology media outlet, The Verge excels in reporting breaking news, ensuring that its audience stays abreast of the latest developments in the tech industry. Their dedicated team of tech-savvy journalists tirelessly keeps readers informed about technological advancements, product launches, and major events shaping the landscape of innovation.
Beyond just news, the site differentiates itself with its commitment to understanding the human dimension of technology. Delving into how technology intertwines with our emotions, daily lives, and society at large, the platform seeks to shed light on the profound influence it exerts on us. By examining both the positive and negative impacts, The Verge presents a holistic view of the tech world, encouraging critical thinking and informed decision-making.
In conclusion, The Verge stands as a comprehensive and emotionally resonant source for all things technology. From delivering breaking news and thorough reviews to producing captivating features and investigations, the platform embraces technology's impact on humanity and offers its audience a truly immersive tech experience.
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