Slay the Spire developer pledges to ditch Unity unless controversial charges plan reversed
14.09.2023 - 10:23
/ eurogamer.net
/ Mega Crit
Slay the Spire studio Mega Crit has said it will cut ties with Unity if it does not «completely revert» plans to charge developers when their games are downloaded.
Mega Crit pledged to ditch Unity as the engine for its next game — a project it has already poured two years of work into — if Unity does not back down over its hugely unpopular decision.
«Despite the immense amount of time and effort our team has already poured into the development on our new title,» Mega Crit wrote on X, formerly Twitter, «we will be migrating to a new engine unless the changes are completely reverted and TOS [Terms of Service] protections are put in place.
»We have never made a public statement before," Mega Crit continued. «That is how badly you fucked up.»
Unity announced its plan to charge game developers every time their titles are downloaded by players earlier this week, prompting a wave of anger and confusion despite a number of subsequently-tweaked rules and exceptions.
The response from game developers across the industry has been one of fury. Top indie game maker Dan Marshall told Eurogamer: «It's an absolute fucking catastrophe and I'll be jumping ship to Unreal as soon as I can.»
Mega Crit said Unity's decision was «not only harmful in a myriad of ways» but was also «a violation of trust», and pointed to Unity's removal of its Terms of Service from GitHub, where changes can be easily tracked.
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