Slay the Spire 2 has been announced for PC by Mega Crit, with the sequel to the acclaimed deckbuilding roguelike set to initially launch into Steam Early Access in 2025.
Slay the Spire 2 has been announced for PC by Mega Crit, with the sequel to the acclaimed deckbuilding roguelike set to initially launch into Steam Early Access in 2025.
Slay the Spire 2 is only happening because the development team was inspired by the community's love for the original roguelike deck builder.
Mega Crit surprised many fans when it announced Slay the Spire 2, a sequel to its popular rogue-like deck-builder. Launching next year for PC via Steam Early Access, it features new and returning classes, enemies, bosses and more. However, it’s also developed on a new engine, with the developer confirming to IGN that it ditched Unity in favor of the open-source Godot engine.
Developer Mega Crit has announced Slay the Spire 2, a full sequel to its incredible roguelite deckbuilder which launched over half a decade ago.
Slay the Spire 2 has officially been confirmed with an early access Steam period beginning in 2025 at an unspecified date. A console release for Slay the Spire's sequel has not yet been announced, although it seems quite likely.
Mega Crit has announced Slay the Spire 2 for PC (Steam). It will launch in Early Access in 2025.
Mega Crit has announced a sequel to its popular roguelike deck-building game Slay the Spire.
Mega Crit has announced during its first Triple-i Initiative showcase that Slay the Spire, its smash-hit deck-building rogue-like, is getting a sequel. Slay the Spire 2 is coming to PC and will launch into Steam Early Access in 2025. Check out the first trailer below.
Amidst the glut of video game showcases from large publishers and Summer Game Fest, the Triple-i Initiative is trying something a bit different. This collective of top indie developers includes Evil Empire (Dead Cells DLC), Thunder Lotus Games (Spiritfarer), Mega Crit (Slay the Spire), and many more, who all gathered together to show off what they’re calling “iii games” — or “blockbuster indie titles.”
The roguelike deck-builder to end all roguelike deck-builders is finally getting a sequel. Slay the Spire 2 is gearing up to release in early access in 2025.
We finally know what the Slay the Spire studio has been working on: it's Slay the Spire 2, baby, and oh boy, it looks good.
Indie gaming’s biggest names will livestream a digital showcase for “iii games” on Wednesday, promising new looks at more than 30 titles from studios and publishers behind hits like Darkest Dungeon, Spiritfarer, V Rising, and Risk of Rain 2.
After enjoying critical acclaimed with Prince of Persia: The Lost Crown, it looks like Ubisoft is already gearing up to take the next step forward for the franchise. A recent report by Insider Gaming’s Tom Henderson claimed that the company had partnered with Dead Cells developer Evil Empire for development of roguelite title The Rogue Prince of Persia, and that it was set to launch in early access for Steam sometime this year.
Last week, a small set of interviews went viral over claims that the proverbial ‘gold rush’ for indie game funding had ended. Today, we get some clarification about those interviews.
We're living in a post-E3 world, and that means basically everyone is having a crack at putting together video game showcases. The latest of these is the Triple-i Initiative, organised by some of the minds behind Slay the Spire, Dead Cells, and Darkest Dungeon, among others.
It looks as though the plump pockets of big corporations like Epic and Microsoft are beginning to empty, and it's putting some smaller studios in an awkward position. After offering funds in exchange for exclusivity or availability on Game Pass, many indie devs have come to rely on these deals to finance their projects. However, it seems those deals are becoming harder to lock down, and they're worth less than they used to be.
A cavalcade of indie talent — including the studios behind Dead Cells, Darkest Dungeon, Vampire Survivors, Deep Rock Galactic, and Slay the Spire — has joined forces to launch a new 45-minute «no-nonsense» indie games showcase that's set to air on 10th April this year.
A collaboration of developers have announced The Triple-i Initiative, a 45-minute showcase event featuring world premieres, exclusive gameplay, demos, and drops from some of the top independent creators in games. It will take place on April 10 at 10:00 a.m. PT / 1:00 p.m. ET. You will be able to watch it on YouTube, Twitch, bilibili, IGN, and Steam.
Slay the Spire developer Mega Crit has released a new autobattler card game called Dancing Duelists. The game is available for free on itch.io and features a cast of different characters, all with their own decks, who you level up between dance-offs with new cards and abilities. It's way better than it has any right to be.
Slay the Spire developer Mega Crit has released Dancing Duelists, a free new deck builder created during a three-week game jam as it explored the Godot engine after the recent Unity controversy.
The team behind the incredible roguelike deckbuilder Slay the Spire has released a new free game, after moving to the Godot game engine following Unity’s controversial fee policy that would see game developers paying more per game download. The free deckbuilding autobattler Dancing Duelists is available now, and it rules.
As part of a submission to the Jump Ship Game Jam, Slay the Spire devs Mega Crit Games just released a new free-to-play deckbuilder that wasn't made with Unity.
Amid Unity’s pricing policy disaster, the studio behind Slay the Spire held steady and announced a move to a new game development engine in protest. Developer Mega Crit has now shadow-dropped a new game - built on another engine in only three weeks - due to “recent events.”
We have some intriguing news about Baten Kaitos I & II HD Remaster.
Metal Hellsinger is the latest game with an uncertain future amid the ongoing controversy around a new Unity fee policy introduced by the game engine creator. David Goldfarb, founder of Metal Hellsinger maker The Outsiders, joins an increasing list of game developers citing uncertainty about their games’ future. The Doom-style rhythmic FPS game made a big splash last year with its original soundtrack featuring notable metal bands such as Trivium, Arch Enemy, System of a Down, and Lamb of God.
Innersloth co-founder Forest Willard isn't sure Unity will reverse its decision to implement a new Runtime Fee that will charge those using its game engine a per-install tariff once certain thresholds are met.
Slay the Spire developer Mega Crit publishes its first ever public statement after game engine creator Unity outlined changes to its fees and pricing structure. The developer of the roguelike deckbuilder says that its next project is being developed using Unity and has been in production for over two years. Nevertheless, the Slay the Spire developer says it will change game engines unless Unity reverses the planned restructuring of how it charges users.
In the wake of its hugely controversial engine pricing changes, Unity has closed a number of its offices over what it has called a «potential threat».
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.
The developer of one of the best roguelikes of the last decade has made its first-ever public statement decrying the proposed Unity changes, announcing it will switch engines for its new game unless those changes are reversed.
Slay the Spire studio Mega Crit has said it will cut ties with Unity if it does not «completely revert» plans to charge developers when their games are downloaded.
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