Final Fantasy 7 Rebirth creative director Tetsuya Nomura and producer Yoshinori Kitase are in disagreement over the use of the term «JRPG» for their games.
06.09.2023 - 21:53 / videogameschronicle.com
Ubisoft Singapore’s long-running development problems with Skull & Bones show no signs of abating anytime soon.
According to Kotaku, the oft-delayed pirate game has lost its third creative director, Elisabeth Pellen, who had been responsible for rebooting a project that was originally meant to be released in 2018.
Skull & Bones had a closed beta test last month and is officially scheduled to launch during the publisher’s current fiscal year ending in March 2024. However, Kotaku’s sources say a release date has yet to be nailed down internally.
They also claimed that Pellen’s time at the Singapore studio ended prematurely, with the Ubisoft veteran returning to the company’s Paris headquarters this summer.
Pellen, who most notably wrote and directed 2003 shooter XIII and led level design for Splinter Cell’s first sequel, Pandora Tomorrow, had been expected to remain at the Singapore studio until at least the end of this year, it’s claimed.
“Five years ago, Elisabeth Pellen went to Ubisoft Singapore with a mission to reboot the creative direction of Skull and Bones,” a Ubisoft spokesperson told Kotaku. “She succeeded, and the Skull and Bones team is now fulfilling her vision to deliver a unique naval action RPG experience to our players.”
“The positive feedback received during the recent Closed Beta highlights the invaluable work Elisabeth and the entire team have done,” they added. “Now through the game’s launch, our focus is to offer the best possible experience to players by considering their feedback and further polishing the game.”
The Singapore studio is also facing an organised labour campaign by the country’s Creative Media and Publishing Union, following allegations of workplace harassment and unfair treatment at the company.
“A ballot exercise is being conducted this week among eligible team members in the studio to determine whether formal recognition should be granted”, Ubisoft confirmed.
Ubisoft has said that Skull & Bones will be its first $70 title.
Final Fantasy 7 Rebirth creative director Tetsuya Nomura and producer Yoshinori Kitase are in disagreement over the use of the term «JRPG» for their games.
One of the things that makes Final Fantasy VII Rebirth interesting in the eyes of fans is that the game is building off of what the original “Remake” title did in 2020. We mean they’re not simply remaking the game graphically from top to bottom. Instead, they’re expanding everything that happens in the story and fleshing out moments and characters so that everything feels more robust and meaningful. The trick is that they’re doing this while also changing key moments in the key and rewriting the fates of known characters and their deaths. That “altering” will continue in the sequel.
Final Fantasy 7 Rebirth’s creative director has revealed where the game ends.
Continuing its rapid pace of updates, Baldur's Gate 3 will be getting its third patch in less than a month. As revealed by Larian Studios on Twitter/X yesterday, Patch 3 will be dropping September 21.
The next PlayStation game set to be released on PC will reportedly be the Complete Edition of Horizon Forbidden West.
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Elisabeth Pellen, who most recently worked as Skull and Bones’ creative director, has left Ubisoft Singapore and headed to work at Ubisoft’s Paris HQ. Pellen was the game’s third creative director to date, responsible for the game's current overall state.
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Ubisoft Singapore is facing union action organised by the country's Creative Media and Publishing Union (CMPU).
The development woes behind Ubisoft’s pirate-based game Skull and Bones are seemingly continuing. According to Kotaku, the game has lost its creative director once again. With the departure of Elisabeth Pellen from the project, this is the third creative director to have left the game.