The PlayStation 5 Pro CPU 10% boost over the base model's could have something to do with PlayStation 6 backward compatibility, according to a well-known AMD leaker.
28.02.2024 - 13:41 / wccftech.com / Francesco De Meo / Nintendo
The Shin Megami Tensei V: Vengeance PC requirements were revealed today, and they are among the lowest we have seen in a very long time.
As revealed on the game's Steam store page, the latest entry in the series by ATLUS will not require a powerful system to run at 720p low and 1080p high, as both the minimum and recommended requirements list components that are outdated, such as the Intel i5-2300 and i5-4750 CPUs and the NVIDIA GeForce GTS 450 and GTX 960 GPUs. Though welcome, these low requirements are not surprising, considering the original version of the game was developed for Nintendo Switch.
While the game is also coming out on consoles, the announcement of a PC version of Shin Megami Tensei V: Vengeance was particularly welcome, considering how the original Switch release was held back by the system quite a bit, as I highlighted in my review.
While on the field, Shin Megami Tensei V runs at an uncapped framerate, and the performance varies wildly, ranging from very short moments where the game runs at 60 FPS to moments when it visibly drops below 30 FPS. Generally, having a few character models on screen is more than enough for performance to tank, and given how many demons roam the field, the game never runs smoothly outside of combat, which definitely feels better thanks to the 30 FPS cap. The uneven performance while exploring fields also leads to a small but noticeable input delay that, while not massive, does make moving and jumping on the big fields feel a little off.
Shin Megami Tensei V: Vengeance launches on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Nintendo Switch on June 21st.The PlayStation 5 Pro CPU 10% boost over the base model's could have something to do with PlayStation 6 backward compatibility, according to a well-known AMD leaker.
The Nintendo Switch 2 is rumored to support NVIDIA DLSS, and it seems like the upscaler will be used by most games, according to rumors circulating online.
Microsoft officially released today a new DirectX 12 feature that's been available for some time in preview introducing new types of GPU autonomy that attempt to eliminate CPU bottlenecks.
A new version of The Legend of Zelda: Tears of the Kingdom Optimizer mod was released online a few days ago, improving the game's emulation with the smoothest dynamic FPS to date, proper resolution scaling up to 8K resolution, and much more.
A new The Witcher 3 mod released online a few days back improves ray-traced ambient occlusion by fixing a known issue.
New Alan Wake 2 PC system requirements were shared online today by Remedy Entertainment as a new patch optimizing rendering for older GPUs went live.
Final Fantasy VII Rebirth wouldn't have been the game it is if it wasn't a PlayStation 5 console exclusive, according to Yoshinori Kitase.
Paper Mario: The Thousand-Year Door remake and Luigi's Mansion 2 HD are getting new information soon, according to a reliable insider.
Tekken 8 costed to develop almost three times more than its predecessor, and development costs have been skyrocketing for a while, according to series creator Katsuhiro Harada.
A new Rise of the Ronin trailer was shared today, focusing on the game's combat mechanics.
Sony recently started sharing information on the PlayStation 5 Pro specs with third-party publishers, judging from a recent report of a well-known insider.
Sons of the Forest, the survival game developed by Endnight Games, is now out of early access, and the 1.0 update has brought new features and improvements, including AMD FSR 3 support.