SAG-AFTRA video game performers are voting to authorize a strike, too
25.09.2023 - 20:35
/ polygon.com
On Oct. 21, 2016, video game performers went on strike against 11 video game companies, including Activision, Disney, Electronic Arts, Insomniac Games, Take-Two Interactive, and WB Games. Video game performers who were part of the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) stopped working for nearly a year, from October 2016 to November 2017 — the longest strike in SAG-AFTRA’s history.
After roughly 340 days, video game performers reached an agreement with the group of video game companies, addressing concerns over pay, transparency, and vocal stress. The three-year agreement was expected to expire in 2020, but the contract was extended twice, to 2022 and to 2023.
After six years, SAG-AFTRA members and at least 10 video game companies are heading back to the bargaining table once again on Sept. 26 — and SAG-AFTRA is hoping to start the negotiations with a strike authorization in its hands. SAG-AFTRA said on Sept. 1, when its national board voted to authorize the strike vote, that video game companies haven’t addressed issues about wages keeping up with inflation, nor have they introduced protections against AI use.
A strike authorization vote doesn’t mean that video game performers are definitely going on strike again. Instead, it signals to the group of video game companies negotiating with SAG-AFTRA that union members are serious about getting a fair contract — so serious that they’re willing to withhold their labor for it, if need be.
Should SAG-AFTRA video game performers end up going on strike, though, they’ll join colleagues striking for a new TV, theatrical, and streaming contract; those SAG-AFTRA members went on strike on July 14, joining TV and movie writers with the Writers Guild of America who’ve been on the picket line (but have reached a tentative agreement as of Sept. 24).
SAG-AFTRA, as a whole, represents approximately 160,000 people across TV, movies, media, commercials, and video games. As of 2016, 6,000 of those 160,000 union members did enough work on video games to vote on the 2016 strike authorization.
The union’s Interactive Media Agreement covers video game performers who do voice-over, motion capture and stunts, singing, dancing, puppeteering, and background performances. SAG-AFTRA’s union structure is the same as other Hollywood unions — not like unions at video game companies themselves. Video game performers typically do contract work on several different projects across several different studios; for instance, video game voice actor Ashly Burch plays Aloy in Guerrilla Games’ Horizon Zero Dawn and Chloe Price in Don’t Nod’s Life Is Strange, but she isn’t an employee of either of those companies. SAG-AFTRA standardizes contracts