Team Ninja’s Rise of the Ronin has received an accolades trailer despite receiving above-average praise from critics. You can check out our review, where we awarded it a 6 out of 10, or see what others had to say below.
21.03.2024 - 16:39 / videogameschronicle.com / Team Ninja / Hideaki Itsuno / Fumihiko Yasuda / Jordan Middler
Rise of the Ronin is a victim of a genre in decline.
While open-world action games have become a permanent fixture in the release calendar since the early 2000s, the last half-decade has seen a malaise creep in, as players grow ever more tired of opening an endless map, littered with icons.
There are, of course, games that rise above this station, such as FromSoftware‘s seminal Elden Ring, but there’s a growing sense that in the realm of massive maps, millions of objectives, towers to climb-style games, it’s not enough to be a good one of those to stand out. Rise of the Ronin is a good one of those, but it never stands out.
Rise of the Ronin is very much a “Now, that’s what I call open-world games,” compilation. Within the first hours, you’ll be reminded of Assassin’s Creed, Ghost of Tsushima, and Sekiro: Shadow’s Die Twice.
Being reminiscent of a game is no crime, and the director Fumihiko Yasuda even cited Red Dead Redemption and Assassin’s Creed as inspirations for the game in a forthcoming interview with VGC, but it becomes a crutch when one starts to feel like they’d rather play the inspiration, rather than that which it inspired.
You get the feeling that being Team Ninja‘s first fully open-world game, the developer felt obliged to include all of the monotonous side content that was novel a decade ago but has achieved meme-worthy status in the subsequent years. None of it is offensive, but it would be a net positive if they were all removed. This is except for certain roaming sub-boss fights that you can stumble into, suddenly turning the game into a classic Nioh-style experience. One vs one sword battles, pure mechanics, no fluff.
It’s not just the open-world sensibilities that feel dated, the game looks incredibly dated too. It’s very colourful, and from an art perspective the game is strong, but from a technical perspective, it feels a decade behind genre stable-mates. This can be offset by using the game’s visuals-focussed graphics mode, but this is Team Ninja, if you’re not prioritizing frame rate, what are you doing?
As with all Team Ninja games, the combat is Rise of the Ronin’s strong suit. During combat, you’ll mainly be focussing on reading enemy attacks and reposting in turn. Doing this will weaken the enemy’s composure and allow you to deal more significant damage. In one vs one battles, this can be a fun challenge, pitting your wits against the enemy, but it becomes somewhat unenjoyable when faced with larger groups.
For one, there’s very little in the way of forgiveness when two enemies attack one after another, but too quickly to parry twice. One could look at this and argue that you shouldn’t get into a situation in which you’re surrounded by enemies, plenty of the game’s missions
Team Ninja’s Rise of the Ronin has received an accolades trailer despite receiving above-average praise from critics. You can check out our review, where we awarded it a 6 out of 10, or see what others had to say below.
A new update for Team Ninja’s Rise of the Ronin is live, bringing three fixes to the open-world action RPG. The first is for an issue where players would return to Yokohama after playing online multiplayer with Edo effectively locked off.
After a fairly positive launch for Rise of the Ronin, developer Team Ninja has been wasting no time in shipping patches and optimizing the game's overall experience, with the latest fixes coming bundled in two quickfire updates. The newest patch notes reveal changes across a spectrum of areas in Rise of the Ronin, from combat to navigation.
One lucky PlayStation 5 owner has recently come across a 45% discount on Rise of the Ronin at Walmart. The hefty price cut was spotted less than a week after Rise of the Ronin officially hit the store shelves.
Rise of the Ronin diverges from the kind of games Team Ninja has becoming synonymous with in a number of ways, chief among them being its open world setting. How well it executes on its open world is up for debate, but the developer wants to keep building on the foundations it has laid down with the recently released action RPG as it looks ahead to its future games.
and are two epic samurai RPGs, taking place in different parts of Japan, and set hundreds of years apart. As one of PlayStation's biggest exclusives of the year thus far, the anticipation for was immense, and the game has mostly lived up to high expectations. From the developer Team Ninja, the game brings familiar elements with parallels to other samurai games from the last several years.
A Rise of the Ronin player stumbled upon a character creator preset that bears an uncanny resemblance to Hollywood actor Samuel L. Jackson. The player shared their discovery with the Rise of the Ronin community only to find out they were not alone in noticing the likeness.
is an adventure of substantial size, but whether it's possible to keep playing after the credits roll is one question that's likely to come to mind over the course of the game. As an open-world experience, has plenty of side content that could be passed over while racing toward the story's climax. The game's developer Team Ninja included a variety of optional missions in prior games like , so it's no surprise that this element carries over to the more expansive historical setting of Edo in Japan.
Last week was packed with a number of notable new video game releases, though as per the latest weekly physical sales data released by the Gfk for the UK (shared by GamesIndustry’s Christopher Dring on Twitter), none of the new releases were actually the region’s best-selling game last week. EA Sports FC 24 took the No. 1 spot, with Dragon’s Dogma 2 coming in at second place.
Team Ninja’s Rise of the Ronin has received above-average reviews from several critics before its release. Nevertheless, those who delve into its Bakumatsu-era open-world action RPG will have enough challenging combat to keep them occupied, especially in the post-game.
For Team Ninja veterans and newcomers alike, Rise of the Ronin offers a deep and satisfying combat system, set to the backdrop of the Bakumatsu era of Japan. With the game now less than a day away, I spoke to Rise of the Ronin’s Producer, Yosuke Hayashi, and Game Producer and Director, Fumihiko Yasuda, who offered their tips for players joining the Veiled Edge tomorrow.
Rise of the Ronin has gotten a high score from Famitsu. The upcoming action-RPG from Team Ninja nearly reached the maximum score in Famitsu, backing Rise of the Ronin as one of the year's most anticipated releases.