Bandai Namco has released a series of developer diary videos for its upcoming video game adaptation. In them, the developers preview a handful of aspects of the game, including vehicles, combat, and the dungeon system.
11.12.2023 - 16:37 / destructoid.com
Before they offered to send me a unit for review, I had the Analogue Duo preordered. It would have been the first of the company’s consoles that I ponied up for. That’s because, beyond just being a very nice boutique console, it solves a few problems for me.
The Turbografx-16 is a nightmare to collect for. Sketchy capacitors mean that a lot of them just die on the shelf, and the typical price of a Turbografx game is ridiculous. Pricecharting has the average price of a game for the console at over $100. Forget the best games the console has to offer; if you want anything aside from sports titles, you’re paying out the nose. And that’s not even taking into account Turbografx-CD games.
Because of this, the Analogue Duo is a pretty strange console to produce. Someone who is curious about collecting for the console is probably going to get discouraged quickly. This is almost a “who is this even for?” situation, but there’s an answer to that we’ll get to. It’s extremely niche. The niche-est console Analogue has taken on.
“It isn’t really financially viable in terms of development investment,” Analogue CEO and founder Chris Taber told me. Analogue didn’t make the Duo to bring in a pile of money, they did it because they love the platform, and you can easily tell.
I have a modest stack of Turbografx-16 games already in my collection, but that isn’t the reason I wanted an Analogue Duo. I want to start collecting for the PC-Engine, which is the Japanese equivalent to the TG16. While the Turbografx was a tremendous flop here in North America, the PC-Engine was a huge success. NEC was able to compete with Nintendo, initially outselling the Famicom before holding a firm second place in the market next to the Super Famicom.
As such, a lot more games were published in Japan, and the market, as a whole, is a lot cheaper. It’s still kind of pricy if you want the case they came in, but it’s not as galling as the North American prices.
But the TurboGrafx-16 and the PC-Engine are both region-locked. I spent a lot of time considering how I was going to start collecting. Was I going to buy a core PC-Engine console and build from there? Was I going to spring for the PC-Engine Duo that comes with a built-in disc drive (and is also where the Analogue Duo takes its aesthetic)? I couldn’t decide on an elegant solution that would cover all my needs.
Then, the Analogue Duo came along and provided that. It can play all the games that the TG16, the PC-Engine, and their attachments can. Plus, if I was planning on springing for the PC-Engine Duo, I would already be putting myself in the price range of Analogue’s offering. More than just a convenient upgrade, the Analogue Duo is exactly what I was looking for.
Out of the box, the
Bandai Namco has released a series of developer diary videos for its upcoming video game adaptation. In them, the developers preview a handful of aspects of the game, including vehicles, combat, and the dungeon system.
Astlibra Revision is one of those “hidden gems” that I was advised to go into as blind as possible. To paraphrase, I was told to trust it would be worth my time to see it through to its conclusion. Now, three weeks and change later, I have finished Astlibra Revision. And while I don’t think that advice was totally necessary, I still don’t know how to begin describing the experience.
Interesting, isn't it, that the first new Silent Hill project for a decade isn't even set in Silent Hill. More interestingly still, it's not even a game – at least, not in the traditional sense. It's a curious decision, and kind of gutsy, too, given the clamor for the neglected horror series. There are loads of things we recognize from that spooky little resort town – there's the signature fog, monsters, a weird cult, and a whole cast of people with haunted pasts – but if you were hoping that Silent Hill: Ascension was ringing in the next generation of great Silent Hill adventures, you may have a little longer to wait.
Someone once told me that the Sega Saturn controller (the Japanese one, not the American original) is the best 2D controller ever made. I don’t remember who it was, but it happened. The claim stuck with me.
We review Rauha, an engine-building card game published by Hachette. In Rauha, you are a shaman trying to score the most victory points.
Humans are horrible. You don’t need an allegory about the environment filled with blue aliens to tell you that. However, the joy of James Cameron’s Avatar isn’t in its humans, or the azure Na’vi, it’s in the vibrant, living world of Pandora. From the instant you start Frontiers of Pandora, it’s clear that Ubisoft has done an incredible job bringing this world to life, and while you bathe in the neon glow of its incredible wildlife, you’ll discover a people whose lives and culture you’ll want to protect.
Disney has released a new trailer, previewing the series Marvel Studios promises will be its most intense show ever.
Battle royale games are being played all over the country due to their great offerings which attract players and allow them to immerse themselves in them. Battlegrounds Mobile India (BGMI) is one such game that has been immensely popularised in the country. From teens to adults, everyone loves to play BGMI with their friends or gaming squads. However, there are some players who like matches in the duo format to have more fun. Apart from the fun in duo matches, it also makes players practice their skills and build a strategic mindset for the battlefield. If you are someone who is also looking to perfect their skills in the match then, check out the below-mentioned BGMI guide for a duo.
2023 has been a big year for VR stealth games, with major franchises like and entering the space to create some generally solid experiences. Stacked up against this kind of competition, it's easy to miss a title like , a re-release of a PSVR game that's finally available across a more complete spectrum of platforms. Developed by Endeavor One and published by Skydance Interactive, has its fair share of attractive elements, but it's ultimately weighed down by problems that feel like they should have been fixed before it returned to the market.
Eiyuden Chronicle was first unveiled three and a half years ago, but players haven’t had many opportunities to get their hands on this fabled RPG. It was billed as a spiritual successor to Konami’s Suikoden series, the signature title from Rabbit & Bear Studios. To fill the void from the announcement until its inevitable release, Eiyuden Chronicle launched a spinoff action RPG known as Eiyuden Chronicle Rising to set the stage.
I have to say I’m mightily confused by the numbering strategy of Final. The Japanese manufacturer previously launched the VR3000 earpieces around the same time that Meta’s Quest 2 appeared, and now, with the arrival of the Meta Quest 3 we have a brand-new set of VR-focused earbuds called… the VR2000? Perhaps it’s part of a strategy to launch the VR Zero alongside the Quest 5?
The Analogue Duo is the fifth FPGA-based outing for the boutique clone console manufacturer in seven years, an impressive timeline considering that whole global pandemic thing. As such, it represents a meaningful evolution of the company’s approach: This is the first Analogue console with a CD drive as well as a cartridge slot; the first nonportable console to feature the new Analogue OS, which it shares with the Pocket; and the first with a built-in 2.4 GHz receiver for wireless controllers. Another, perhaps less welcome, change is that whereas the previous Analogue consoles emulated video game hall-of-famers like the NES, Sega Genesis, Super Nintendo, and the entire Game Boy pantheon, the Analogue Duo is dedicated to an impressive also-ran, the TurboGrafx-16 (or the PC Engine, as it’s known outside of North America).