Reports of a Silent Hill 2 remake "Pyramid Head origin story" fill me with the wrong kind of horror
06.11.2023 - 10:43
/ rockpapershotgun.com
/ Adam Smith
/ Of A
Bloober Team and Konami's forthcoming Silent Hill 2 remake will feature a playable origin story for Pyramid Head, according to a Best Buy listing. Specifically it says "fan favourite character, Pyramid Head, makes a return along with a special origin story for fans to play through." That's pretty much all she wrote, where the much vaunted "news-reporting" aspect of this news article is concerned. Now to spend several hundred words whining about why this is probably a terrible idea.
Pyramid Head, in case, you've yet to have the pleasure, is a big, gnarly and apparently unkillable dude in a butcher's smock with a rusty metal pyramid on his head. Inasmuch as "iconic" means anything anymore in these days of mass brandification apocalypse, he's an iconic horror game villain whose influence is felt throughout the Silent Hill series and is basically manifest wherever any baddie in a horror game dons any kind of geometrical hat. He's also made a surprisingly convincing cameo in International Track & Field.
Within Silent Hill 2, Pyramid Head is a lumbering cipher for an absolute quagmire of unstable emotions - grief, guilt, lust, abuse, take your pick. At the risk of sounding like I have any real understanding of things like Jungian archetypes, his menace and power lies with his facelessness. He does link into the "real" past of Silent Hill, or at least, into one of its pasts, but he isn't reducible to a character with a backstory. Not yet, anyway: the Best Buy listing makes it sound awfully like Bloober intends to defuse the symbolic and metaphorical elements of Pyramid Head and as we say in the trade, "do a Pac-Man: The Movie" on the guy.
I'm also basing this reading on my previous experiences of Bloober's games, which have followed a dramatic arc from thrilled to bored. I quite enjoyed Layers of Fear, the game about a mad painter rattling around a house with far too many rooms on the inside, described by Adam Smith (RPS in peace) as "a collection of spooky scrapbook clippings rather than a magnum opus". I really liked Observer, Bloober's Bestest Best-winning cyberpunk investigation sim, with its fissured, wired-up Krakov apartment block full of organ sellers and leaky augmented-reality elements.
The strength of both games, for me, is how they turn notionally small settings into prisms for a wealth of nasty history and psychological shenanigans, which is a solid foundation for a Silent Hill adaptation. But then came third-person The Medium, which I found to be Silent Hill but with lumpy writing and chase elements ("so, exactly like Silent Hill, then", the wags in the comments are probably saying) and a splitscreen parallel dimension gimmick that boils Silent Hill's famous regular/dark world