Preview: Lords of The Fallen's Makes Death Meaningful In Its Spin On The Soulslike Formula
10.08.2023 - 19:11
/ mmorpg.com
The first time I died in Hexworks' Lords of the Fallen reboot during a preview event last month, I immediately got discouraged, expecting to have to retrace my progress like in other Soulslike games. Instead, my character was taken to Umbral, a parallel world of the dead, where I would find myself trying to escape back to the overworld of Axiom.
This mechanic reinvigorated me. I knew about Umbral going into this preview. Still, my brief experiences playing Soulslike games taught me that death was inevitable and that retracing my footsteps was just another part of the journey. Admittedly, this is one reason I don't necessarily play Soulslikes, apart from being generally bad at them, but the Umbral mechanic in Lords of the Fallen might change that.
While some might decry this as making Lords of the Fallen easier or that death doesn't have meaning, that couldn't be farther from the truth.
Lords of the Fallen is the franchise's reboot by Hexworks and CI Games and is slated to launch in October. While it’s clearly inspired by both its predecessors, improving on them meaningfully, it also hearkens back to the Dark Souls games that inspired the franchise.
The most creative aspect of the reboot is this Umbral world — a parallel universe that runs alongside the main overworld of Axiom. This is the realm of the dead, and it’s just another path players will take to save Axiom from Adyr, the demon god, who is being resurrected after decades of war between those who follow him and the Church of Orius.
It’s a dark, grim world that also has its own ethereal beauty. While much of the screen space is taken up by the character’s immediate surroundings, there are times when grand vistas of the world of Axiom dominate the screen, showing the incredible art direction driving Lords of the Fallen forward.
War-torn landscapes are dominated by giant hands hewn from the rock around them like a twisted Argonath were always an awe-inspiring sight. The creatures themselves looked haggard, twisted to suit Adyr’s needs. I often found myself dying early in our two-hour hands-on in Los Angeles last month because I was admiring the visuals of Lords of the Fallen . Hexworks have outdone themselves in this department, and I can’t wait to see what the full release game looks like.
The original Lords of the Fallen was actually the first Soulslike game I played. I loved the concept and, again, the art direction from the studio. However, the hulkingly slow movement and combat that never felt as responsive as it should have put a damper on the experience. I never finished Lords of the Fallen (2014) as a result.
Immediately out of the gate, the reboot solved some of those issues. Playing the Mournstead Infantry class in my