Off the back of Monster Hunter Wilds' reveal last week, Capcom is kicking off a campaign to revive Monster Hunter World's online scene.
28.11.2023 - 22:59 / mmorpg.com
A Skyrim player, known as Redditor Amelix34, claims to have annihilated every killable entity in Bethesda's decade plus old RPG. Their posted stats boast a body count of 3,310 people, 693 animals, 401 creatures, 947 undead enemies, 55 Daedra, and 98 Automatons, totaling over 5,400 deceased NPCs. The killing spree resulted in a staggering lifetime bounty of 267,000 gold.
Commentary on the achievement was divided between awe and humor, with one player quipping, «Congratulations! You are the true world-eater.» Ironically enough, Amelix34's weapon of choice was Dawnbreaker, a weapon intended for combating evil.
Addressing the challenge of adventuring throughout Skyrim with an astronomical bounty, Amelix34 explained, «can't arrest you if they're dead.» While it’s not possible to verify the murderous Dovahkiin’s claims, another bloodthirsty Skyrim adventurer shared a post with similar figures years ago.
The Elder Scrolls V: Skyrim was originally released in 2011 and remains popular largely due to a combination of regular re-releases (to the point of being meme fodder) by Bethesda and enduring community support in the game’s still thriving modding scene. Perhaps Amelix34 should take on some incredible mods, such as Enderal, and see if they can repeat their carnage in a different world built upon Skyrim’s base.
Off the back of Monster Hunter Wilds' reveal last week, Capcom is kicking off a campaign to revive Monster Hunter World's online scene.
We could have got a large-scale Starfield co-op mod from the team behind Skyrim Together, but there’s just one issue: The modder who started work on the project thinks the space-faring RPG is “fucking trash.”
Developer Starbreeze has announced a new game, codenamed Project Baxter, a cooperative multiplayer game presumably in the style of its PAYDAY series. Further, Starbreeze has managed to snag the official Dungeons & Dragons branding. However, we don't expect the studio to treat the RPG setting as reverently as Larian recently did with Baldur's Gate 3.
A couple Hunter bug fixes are being partially reverted today due to unintended side effects with Attack Power to Spellpower conversion and Aspect of the Lion, however Scorpid Poison will no longer interact with Kill Command in order to reduce the Hunter pet's disproportionate power in WoW Classic Season of Discovery. As explained by Senior Game Producer Josh Greenfield, the goal was to reduce the disproportionate power of Scorpid Poison, as well as fix an odd bug allowing Aspect of the Lion to affect players not in the Hunter's party, however the changes had unintended side effects; affecting more abilities than just the major offenders. The only actual adjustment going forward is no longer allowing Scorpid poison to consume Kill Command, meaning the already powerful ability won't be able to benefit from that large damage increase any longer.
Pax Dei wrapped up its Home Valley alpha last week, which the developer claims saw over 12 thousand players take part. The test, by all outside metrics, was a success, and the Mainframe team shared some stats from the test with a set of handy infographics.
Payday devs Starbreeze are working on a co-op multiplayer game based on storied tabletop RPG Dungeons & Dragons. It’ll be out in 2026, and Starbreeze are being upfront with the fact it’ll be a games-as-a-service-type game.
Starbreeze, the studio behind games such as Payday 3, Brothers: A Tale of Two Sons, and The Darkness, has announced a partnership with Wizards of the Coast to develop and publish a new cooperative multiplayer game set in the world of Dungeons & Dragons.
Starbreeze, the developer of the Payday series of games, has announced an officially licensed Dungeons & Dragons game due out at some point in 2026.
Druckmann is keeping quiet.
MachineGames is a studio that found their niche with the Wolfenstein games, at least until they didn’t.
No matter how old it gets, people still seem to flock to Skyrim and its chilly world of fantasy possibilities. The fact that there are so many interesting NPCs to interact with arguably makes it that extra bit appealing. But what happens when you grow tired of this slice of Tamriel being full of characters and wildlife?
«When all the world is overcharged with inhabitants,» said the greatest philosopher who ever lived: Mass Effect 2's Thane Krios, «then the last remedy of all is war, which provideth for every man, by victory or death.»