We could have got a large-scale Starfield co-op mod from the team behind Skyrim Together, but there’s just one issue: The modder who started work on the project thinks the space-faring RPG is “fucking trash.”
28.11.2023 - 14:15 / destructoid.com
No matter how old it gets, people still seem to flock to Skyrim and its chilly world of fantasy possibilities. The fact that there are so many interesting NPCs to interact with arguably makes it that extra bit appealing. But what happens when you grow tired of this slice of Tamriel being full of characters and wildlife?
Why, you go on a killing spree, of course. That’s what Reddit user amelix34 did at least (thanks GamesRadar). A post on the Skyrim sub shows sheer dedication when it comes to attempting to kill every possible thing in the game.
According to the user, they’ve managed to kill 3,310 people, 693 animals, 401 creatures, 947 undead, 55 Deadra, and 98 Automatons (such as the Dwarven Spider). That’s over 5,500 characters, animals, and enemies killed, which may or may not be the maximum figure across the whole of the RPG.
Obviously, that’s not counting characters that can’t be killed, such as children or those pertinent to the main quest. However, this could well represent the maximum number of murders that can be done in The Elder Scrolls 5.
Another image shows that amelix34 has managed to amass a lifetime bounty of 267,140. But then again, if all the guards in the game have been killed, who exactly is going to retrieve that? Exactly.
Despite the attempt to pretty much wipe any sign of life off the face of Skyrim (non-killables notwithstanding, of course), the user did say they made an exception when it came to Paarthurnax and Shadowmere. Good to see they’re not a total psychopath then.
All-in-all, it’s just one of the many ways that TES5 remains in the gaming limelight more than 12 years after its release. Its legacy is hard to surpass, despite the issues it has (perhaps even because of them). Even Bethesda’s own Starfield can’t match such a legendary status.
We could have got a large-scale Starfield co-op mod from the team behind Skyrim Together, but there’s just one issue: The modder who started work on the project thinks the space-faring RPG is “fucking trash.”
Developer Starbreeze has announced a new game, codenamed Project Baxter, a cooperative multiplayer game presumably in the style of its PAYDAY series. Further, Starbreeze has managed to snag the official Dungeons & Dragons branding. However, we don't expect the studio to treat the RPG setting as reverently as Larian recently did with Baldur's Gate 3.
A couple Hunter bug fixes are being partially reverted today due to unintended side effects with Attack Power to Spellpower conversion and Aspect of the Lion, however Scorpid Poison will no longer interact with Kill Command in order to reduce the Hunter pet's disproportionate power in WoW Classic Season of Discovery. As explained by Senior Game Producer Josh Greenfield, the goal was to reduce the disproportionate power of Scorpid Poison, as well as fix an odd bug allowing Aspect of the Lion to affect players not in the Hunter's party, however the changes had unintended side effects; affecting more abilities than just the major offenders. The only actual adjustment going forward is no longer allowing Scorpid poison to consume Kill Command, meaning the already powerful ability won't be able to benefit from that large damage increase any longer.
Payday devs Starbreeze are working on a co-op multiplayer game based on storied tabletop RPG Dungeons & Dragons. It’ll be out in 2026, and Starbreeze are being upfront with the fact it’ll be a games-as-a-service-type game.
Starbreeze, the studio behind games such as Payday 3, Brothers: A Tale of Two Sons, and The Darkness, has announced a partnership with Wizards of the Coast to develop and publish a new cooperative multiplayer game set in the world of Dungeons & Dragons.
Starbreeze, the developer of the Payday series of games, has announced an officially licensed Dungeons & Dragons game due out at some point in 2026.
Amanda Waller did not approve of this leak.
A Skyrim player, known as Redditor Amelix34, claims to have annihilated every killable entity in Bethesda's decade plus old RPG. Their posted stats boast a body count of 3,310 people, 693 animals, 401 creatures, 947 undead enemies, 55 Daedra, and 98 Automatons, totaling over 5,400 deceased NPCs. The killing spree resulted in a staggering lifetime bounty of 267,000 gold.
Druckmann is keeping quiet.
A wave of The Elder Scrolls 5: Skyrim players are getting a little sentimental and booting up their old Xbox 360s and PlayStation 3s to "retire" their original characters.
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